Hotfix
Fixes
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Added LODs for palace pieces
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Fixed wind related bug
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Fixed butterflies not going invisible on low quality
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Fixed frost being active through Main Menu
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Fixed god rays being active through Main Menu
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Fixed bridge lamp posts not being glass
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Fixed bridge lamp posts being always "turned on"
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Adjusted snow coverage on some models
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Fixed cloud shadows in winter being too strong and wrong color
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Trees shader wind reaction changed
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Fixed rain stopping abruptly
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Rain not showing if camera moved too fast
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Fields now accumulate water during rain (Visual)
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Rain to Sunny transition changed to allow water to "evaporate" on the fields
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Rain particles now adjust scale to makeup for fewer particles on lower quality
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Fixed rain wheat color being too strong
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Re-worked fog calculations for butterflies
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Fixed rain being jittering when moving or rotating camera
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Added Time Wind Support To Flag Lines
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Added support for poop on drains to increase/decrease with rain
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Added support for height map to roads shader
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Added rain accumulation to roads (Ultra-Quality only)
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Fixed Messengers Guild rotating part not being affected by wind
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Fixed Windmill rotating parts not being affected by wind
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Agnes feast now works properly
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Giovanni feast now has correct tooltip
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Wooden bridge now has a proper description.
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Stockpile now has correct icon
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Grapes and Grape juice can now be stored in granaries built on old saves.
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Fixed issue where feast UI wouldn't update properly
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Fixed issue where feast hall would operate without full staff.
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Fixed issue with Winifred's third date being completed when triggered
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Fixed issue where fish on the edge of the hut's area would not be reachable.
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Fixed issue where soldiers would move to join their squad when finished training
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Fixed issue where workers could get stuck in front of Embassy
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Fixed loading game during rain would make grass display with strange color
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Fixed specular colors not loading/saving properly
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Fixed loading saves during rain would lead to unloaded rain features
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Fixed wetness would continue changing even on pause
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Fixed loading rain after it starts stopping to rain would lead to starting to rain again
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Fixed rivers not having dynamic specular color
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Fixed rivers not having water drops during rain
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Fixed forest bushes would appear through town well
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Fixed a few issues causing fablings to get stuck.
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Grape juice now shows up in production controls menu
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Fixed Ocean Shader not supporting water drops
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You can now move/destroy material carts and coffers.
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Adjusted entrance to ministry of culture.
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Several localization fixes
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Disabled local avoidance for pathing agents to help reduce stuck issues
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Fixed exploit that let you place more than 1 of limited buildings.
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Fixed issue that prevented quests from repeating.
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Fixed issue where trees would not become visible again if you destroyed an unconfirmed foundation piece on top of the tree.
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Fixed issue where placing harvest guild could break game.
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Adjusted waves placement
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Fixed ocean shader normal (water drops) being too sharp during rain
Optimizations
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Optimized interior mappings
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Added rain particle quality settings
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Optimized wheat shader
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Optimized river shader
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Optimized Ocean Shader
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Optimized ground shader
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