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🀴 Patch 1.03 πŸ‘Έ

1 / 1 Β· 100%

Hi Community,

The patch 1.03 is now live! Check out the changelog below:

Fixes

  • Fixed marketplace and dancing stage not having flaglines and winter lights; added flag connection points.

  • Fixed bank not having flaglines.

  • Enhanced flagline generation and added connections to the mall, cafΓ©, embassy, bank, and clock tower.

  • Added flaglines to grand theatre, hospital, palace wall tower, messenger's guild, stone gate, bakery, inn, horizontal gate, and diagonal gate.

  • Fixed issue where destroying buildings wouldn't destroy flaglines.

  • Flaglines now spawn over longer distances (2 tiles).

  • Added birds to messenger's guild and musical notes to musical garden.

  • Fixed messenger's guild not having decoration and windows.

  • Fixed hospital and messenger's guild not tinting on hover.

  • Fixed hanging cloth not moving on hospital.

  • Fixed maiden's fountain not tinting on hover (water) and its particle system not stopping on pause.

  • Fixed mall placement arrows.

  • Updated and improved embassy and hospital decorations.

  • Fixed water not receiving shadows.

  • Fixed bob encounter trunk not affected by cloud shadows.

  • Fixed horizontal palace gate not having windows material.

  • Fixed grass respawning on stone gate and wood gate.

  • Fixed Ferris wheel appearing pure white during winter.

  • Fixed harvest guild not being covered in snow during winter.

  • Added decoration to windmill and forester.

  • Fixed bread dough in bakery using wrong material.

  • Fixed issue where relocating buildings didn't destroy or respawn flaglines.

  • Fixed low-quality/black forester nets not visible from inside.

  • Fixed butterflies and town well particle systems not stopping on pause.

  • Harvest guild can now be upgraded using crops and tulips.

  • Build bar now closes with ESC.

  • Fixed UI issues with quests.

  • Territory button now appears during the tutorial upon reaching a small village.

  • Inhabitant overview now highlights workplaces with no workers in red text.

  • Fixed issue where autosave would save the building currently being placed.

  • Fixed issue where carousel UI would show wrong information.

  • Palace can no longer be destroyed with the mass destroy tool.

  • Fixed issue where mission rewards for new fablings weren't shown.

  • After reaching a small town, commoners can still be accepted even if population decreases.

  • Fixed issue where missions couldn't be started with just one swordsman.

  • Fixed mission nobility rewards not displaying everywhere.

  • Fixed several localization issues.

  • All ministry buffs now show current bonus values.

  • Fixed Ferris wheel and some building parts showing as constructed before completion.

  • Fixed prismatic liquid parts would be visible before construction completes and not using the correct construction poles mesh

  • Fixed cliffs appearing red.

  • Cobblestone roads now connect to terracotta ones, and vice versa.

  • Fixed fog shader noise axis.

  • Added support for smoke color changes during seasons.

  • Added smoke to bakery, embassy, bank, and hospital.

  • Fixed smoke on town houses.

  • Fixed issue where soldiers would resurrect underneath the map; soldiers lost due to this in previous saves should be restored.

  • Fixed issue where missions couldn't be started with only a hero.

  • Fixed issue where Arena of Trials could load as incomplete.

  • Fixed issue where the camera couldn't zoom in fully at random times.

  • Fixed issue where group units didn't die when they should.

  • Fixed issue where units could be attacked while on missions in specific scenarios.

  • Fixed issue with Giovanni's third date events.

  • Fixed issue with upgrading wooden gates.

  • Fixed issue with trolls not loading properly.

  • Saves prior to 1.0 can now court Farrah and Sir Payne.

  • Eric Jr. can no longer spawn (until his issue is fixed).

  • Mystic mine now behaves as intended when closing/opening.

Optimizations

  • Fixed potential flaglines mesh leak.

  • Optimized particle systems handling during pause.

Balancing

  • Increased marketplace storage capacity and reduced upkeep requirements.

Thank you for your support!

Feel free to join our Screenshot Contest to win a Key of Naheulbeuk's Dungeon Master!

https://store.steampowered.com/news/app/1651560/view/6398004206848176884

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