π€΄ Patch 1.03 πΈ
Hi Community,
The patch 1.03 is now live! Check out the changelog below:
Fixes
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Fixed marketplace and dancing stage not having flaglines and winter lights; added flag connection points.
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Fixed bank not having flaglines.
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Enhanced flagline generation and added connections to the mall, cafΓ©, embassy, bank, and clock tower.
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Added flaglines to grand theatre, hospital, palace wall tower, messenger's guild, stone gate, bakery, inn, horizontal gate, and diagonal gate.
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Fixed issue where destroying buildings wouldn't destroy flaglines.
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Flaglines now spawn over longer distances (2 tiles).
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Added birds to messenger's guild and musical notes to musical garden.
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Fixed messenger's guild not having decoration and windows.
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Fixed hospital and messenger's guild not tinting on hover.
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Fixed hanging cloth not moving on hospital.
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Fixed maiden's fountain not tinting on hover (water) and its particle system not stopping on pause.
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Fixed mall placement arrows.
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Updated and improved embassy and hospital decorations.
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Fixed water not receiving shadows.
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Fixed bob encounter trunk not affected by cloud shadows.
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Fixed horizontal palace gate not having windows material.
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Fixed grass respawning on stone gate and wood gate.
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Fixed Ferris wheel appearing pure white during winter.
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Fixed harvest guild not being covered in snow during winter.
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Added decoration to windmill and forester.
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Fixed bread dough in bakery using wrong material.
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Fixed issue where relocating buildings didn't destroy or respawn flaglines.
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Fixed low-quality/black forester nets not visible from inside.
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Fixed butterflies and town well particle systems not stopping on pause.
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Harvest guild can now be upgraded using crops and tulips.
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Build bar now closes with ESC.
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Fixed UI issues with quests.
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Territory button now appears during the tutorial upon reaching a small village.
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Inhabitant overview now highlights workplaces with no workers in red text.
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Fixed issue where autosave would save the building currently being placed.
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Fixed issue where carousel UI would show wrong information.
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Palace can no longer be destroyed with the mass destroy tool.
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Fixed issue where mission rewards for new fablings weren't shown.
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After reaching a small town, commoners can still be accepted even if population decreases.
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Fixed issue where missions couldn't be started with just one swordsman.
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Fixed mission nobility rewards not displaying everywhere.
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Fixed several localization issues.
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All ministry buffs now show current bonus values.
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Fixed Ferris wheel and some building parts showing as constructed before completion.
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Fixed prismatic liquid parts would be visible before construction completes and not using the correct construction poles mesh
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Fixed cliffs appearing red.
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Cobblestone roads now connect to terracotta ones, and vice versa.
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Fixed fog shader noise axis.
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Added support for smoke color changes during seasons.
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Added smoke to bakery, embassy, bank, and hospital.
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Fixed smoke on town houses.
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Fixed issue where soldiers would resurrect underneath the map; soldiers lost due to this in previous saves should be restored.
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Fixed issue where missions couldn't be started with only a hero.
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Fixed issue where Arena of Trials could load as incomplete.
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Fixed issue where the camera couldn't zoom in fully at random times.
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Fixed issue where group units didn't die when they should.
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Fixed issue where units could be attacked while on missions in specific scenarios.
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Fixed issue with Giovanni's third date events.
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Fixed issue with upgrading wooden gates.
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Fixed issue with trolls not loading properly.
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Saves prior to 1.0 can now court Farrah and Sir Payne.
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Eric Jr. can no longer spawn (until his issue is fixed).
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Mystic mine now behaves as intended when closing/opening.
Optimizations
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Fixed potential flaglines mesh leak.
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Optimized particle systems handling during pause.
Balancing
- Increased marketplace storage capacity and reduced upkeep requirements.
Thank you for your support!
Feel free to join our Screenshot Contest to win a Key of Naheulbeuk's Dungeon Master!
https://store.steampowered.com/news/app/1651560/view/6398004206848176884
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