πΈ Patch 1.04 π€΄
Hi Community,
The patch 1.04 is now live! Check out the changelog below:
New Features
-
You can now move coffers and the resource cart.
-
More important notifications are now shown for longer than lesser ones.
-
Now shows ruler titles instead of realm titles on active missions.
Fixes
-
Several localization fixes
-
Fixed a rare issue causing walls to instance incorrectly during placement. **
-
Smoke adjustments: **
-
Fixed summer smoke activation issue.
-
Replaced bakery smoke with town house smoke and Fixed random delay on the Bakery when the smoke starts
-
Re-worked season controller and other effects, which may affects flag, lights in winter and smoke
-
Added support for multiple smoke colours
-
Added smoke to coal maker
-
Fixed smoke would start with a random offset in buildings
-
**
-
Fixed grass re-spawning in various scenarios:**
-
Destroying on top of an area
-
Partially building and then destroying
-
Destroying decorations on roads
-
-
Added animated fire to workplaces.
-
Added fire to the coal maker and ensured it uses unscaled time
-
Fixed sparks FX and elixir resource not ignoring timescale
-
Added smoke and fire to the blacksmith
-
Fixed broken-looking metal bar used by blacksmith workers
-
Corrected particle effects that would load and remain active
-
Fixed snow/rain not stopping to load
-
Corrected the red mesh appearing on wood gates and grass appearing underneath
-
Fixed gaps on stone gates between towers
-
Fixed gaps on towers between tower and wall
-
Fixed an issue where relocating storage targeted by a worker to pick up resources could cause him/her to get stuck.
-
Fixed bugs related to Giovanni's third date.
-
Corrected the teaching tooltip triggered when placing a palace.
-
Fixed the Ministry of Philanthropy buff countdown display issue.
-
Fixed issue where if trading a locked resource would not decrease the resource amount.
-
Fixed the issue where the second Cyclops reward was not registering.
-
Fixed the bug that allowed placing multiple beanstalks while holding the shift key.
-
Fixed issue where reconstructing arena after defeating it would remove the statue.
-
Fixed issue where The Dark Knight would gift prismatic elixir instead of prismatic liquid.
-
Fixed relocating issues:
-
After loading, caused the flag lines staying in the same place and hence the duplicated flags
-
With different rotation would lead to floating flaglines
-
Optimization
-
Removed unused light from coal maker
-
Fixed memory leak related to light texture, swirly winds, border fog, territory drawer, flag lines generation & meshes leaking due to overview render
-
Optimized memory usage of world map
Balancing
-
Fish respawn a bit faster
-
Sickness now always starts X days after hospital is available, even if you don't build it.
-
Coal will consume slowly during winter, but also take equally more time to make.
Thank you for your support!
Feel free to join our Screenshot Contest to win a Key of Naheulbeuk's Dungeon Master!
https://store.steampowered.com/news/app/1651560/view/6398004206848176884 https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/
[
](https://discord.gg/EmThNMqc26)
Join our Community
Grenaa Games Discord
Grenaa Games X Dear Villagers X Dear Villagers Discord Dear Villagers Newsletter Dear Villagers Steam Dear Villagers YouTube Dear Villagers TikTok Dear Villagers Instagram Dear Villagers Facebook
ΠΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΈ 0
ΠΠΎΡΡΠ΅Π²ΡΠ΅ Π½ΠΈΠΊΠ½Π΅ΠΉΠΌΡ Π½Π΅ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΆΠ΄Π°ΡΡ Π»ΠΈΡΠ½ΠΎΡΡΡ. ΠΡΠ΅ ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΈ ΠΏΡΠΎΡ ΠΎΠ΄ΡΡ ΠΏΡΠΎΠ²Π΅ΡΠΊΡ Π²Π»Π°Π΄Π΅Π»ΡΡΠ΅ΠΌ ΡΠ°ΠΉΡΠ°.
ΠΠ±ΡΡΠΆΠ΄Π΅Π½ΠΈΠ΅ Π΅ΡΡ Π½Π΅ Π½Π°ΡΠ°Π»ΠΎΡΡ.