Hero's Hour Joins Strategems and Gets a Minor Update!
Hero's Hour is part of Strategems 2025, an event dedicated to affordable and highly replayable strategy games, with a 60% discount and a minor update out now: the v2.8.1b update!
https://store.steampowered.com/app/1656780/Heros_Hour/
v2.8.1b - Patch Notes:
Building Planner UI changes
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BP now shows buildings in horizontal rows instead of mixed rows and columns
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BP now sorts buildings by their requirements more strictly
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Updated icons for BP requirements
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Updated frames for BP to more clearly show what can and cannot be built
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Changed font of BP
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Improved BP performance
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Readjusted building requirements
Fixes and Changes
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Fixed subroutines for drawing the overworld HUD displaying your owned towns that took a lot more performance than was reasonable, significantly slowing down the game the more towns you owned
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Fixed a bug leading to the artifact duplication check to stop working after the player had picked up a treasure chest or similar dual-choice resource
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Fixed memory leak related to the new upgrade feature, slowing down games as they went on, as well as prolonging save and load times
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Optimised performance for large maps by reworking the secter and coastline systems
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Terrain now looks more correct when quickly zooming out the game
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Fixed a crash when you would quit the game straight from the main menu
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Fixed a bug related to expecting more hotseat players than the actual number of players
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Fixed a bug related to setting all players to hotseat, then removing a player
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Fixed a bug that prevented hidden beasts to respawn on the Gold Beach or Dreamscape terrain
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Fixed a bug that in some cases would prevent hidden beasts from respawning
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Fixed a bug related to Unit edit mods, making them often crash
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Made sure unit edit mods can edit the stats of units whose stats were changed recently
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Updated the Mirrored game data unit data edit files
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Fixing an exploit allowing the player to make the AI think it's dead though it's very much alive
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Changed the Heirloom skill to now only give one artifact when several level-ups are queued at the same time
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Chinese translations that were missing are now added
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Added a subroutine to clear up unused dead heroes, such as those that were created by a bug in v2.8.0
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Extending Blight Ritual specialty unit protection to the second spec unit from Split Branch unit if the hero knows Mastery
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Updating Blight Ritual so when it converts units into less power than the original, the lost power is remembered and added to the next Blight Ritual proc. This is a slight buff
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Fixing a bug allowing Temple of the Learned to proc several times for the same building
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Fixed Cartographer not working
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Fixed a rare crash during enemy spellcasting in battle
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Taught the AI to not use Shadowcloning and other spells requiring the hero to be alive while the hero is dead
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Fixed a bug related to Devastations owned by a recently defeated player
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Fixed Aether Forge being able to offer unique spells the hero already knew
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Changed the Bloodwarping/Unit_get_elite() targets for neutral Goblins, Elves, Ants, Amphibians and Dragons
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Fixed an issue where converting a town would prevent some town bonuses given to visiting heroes from working
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Fixed Town Founding leading towns to have too low buildings levels
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Fixed a bug related to Devour Enemy, Devour Own and Devour & Digest spells crashing the game when cast on a unit about to die before the spell completed
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Fixed a bug that prevented Forest Spirits from being resurrected by the Infirmary despite v2.8 being meant to specifically fix that issue
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Fixed a bug that prevented Corpse Eaters and Tarantulas from being resurrected by the Hospital
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Fixed a discrepancy in how Soul gain from Decay towns is calculated. Before, non-Decay units counted. Now, non-Undead units count
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Added a special case to the Infirmary for Wild, considering Anima a town unit even though one cannot hire Anima in town
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Fixed a bug that gave the player a random hero instead of the desired hero in case the map re-rolled during generation because of wrong generation
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Changed the UI for people who play with classic skilltrees, swapping the position of the Skillset and Ledger, and giving access to the new Ledger instead of old Ledger
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Fixed a bug that made the AI still use the new skillsets even when playing with classic skilltrees, even affecting what skills recruited heroes would start with
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Fixed classic skilltree settings showing the wrong descriptions in the tooltip for what requirements various skills would have
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Fixing an AI stall bug related to an AI hero trying to defend a town with the Caravan Stables
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Fixed a bug that made the screen flash whenever an AI interacted with an adventure map building, even if they did so beneath the Fog of War
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Infirmary now works for superupgrades, too (Dragonworm, Loss, Wildren)
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Rolled back a bug fix that made the Tavern work inconsistently when switching heroes
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Putting in a new fix to the original bug that allowed the player to get tavern heroes with too many skills
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Enabling the player to use the Switch Hero feature to switch between rehiring a dead hero, or recruiting a new hero/scout
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Fixing a bug that allowed the AI and town conversions to build buildings that were upgrades to other buildings, such as building Centre of Order without Plaza of Order
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Fixed the Keep going from giving 1 to giving 3 units with no inbetween
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Fixed Entourage working strangely when literally all units are stacked on the single hero that has Entourage
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Fixed a bug where skill-based permanent entourages would cut into the entourages from the entourage stat
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Fixed the tooltip for the entourage stat not correctly showing the amount of lost entourage unit power
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Fixed typo in map description for Demons, Deities, Dragons map
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Diplomacy now rounds gold prices to the nearest 50 instead of the nearest 100
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Fixed Ring of Bravery crashing when using Battle Speed = Skip
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Lieutenant Hall heroes now have more consistent leveling, slightly higher than what a newly hired hero would have
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Fixed a bug that allowed you to create demons/undeads that should be unavailable after losing a demonology/necromancy rank
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Fixed random outcomes from Smithing not being random enough
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Fixed towns without Taverns being unable to re-hire a hero that was killed
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Changed the building requirements for unit dwellings to be more linear and expectable
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Fixed a bug that prevented the AI from purchasing unit upgrades even though they had built the Upgrade Center
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Fixed Father Ocho, Forbidden Tome, Ockra of Loss and Aurora missing starting spells
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Fixed units not showing as upgraded in the Building Planner after a unit has been upgraded
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Fixed units in Building Planner not showing tooltips
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Fixed Lament tavern having higher build reqs than the taverns of other factions
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Fixed Torblok, Olane and Seth of Sleep using Militia as starting unit when not playing with the Rogue Realms DLC
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Fixed a remaining issue with stump towns sometimes having buildings that are impossible to unlock
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Fixed the Development Plan town perk being broken
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Fixed map pickups offering unupgraded units despite having upgraded a specific unit
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