Updates & Bug Fixes - Jan 09, 2024
We're kicking off 2024 with a lucky number 13 – it's our thirteenth patch notes!
And boy howdy, this one's a doozy. Yeah, this is how I talk now. This is the 2024 me. I use words like "doozy". Don't make fun of me, it's patch time:
UPDATES
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Fluffybutt. Big Steppy. Sir Lampsalot. These are all excellent suggestions for what you can call your favourite Spirits, because you can now RENAME THEM. YEAH
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Also, you can use arrow keys to navigate in the Spirit renaming dialogue
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Spirit resources in the barn are now "magnetic" and you can pick them up just by moving near them. That's right! Spirit Poop will now fly towards you! You're welcome
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Active potions are now displayed above the stamina bar, like how some students keep all their empty beer cans lined up at the top of their kitchen cabinets
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The big map in the main menu is bigger than before
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Shiny Spirits will not spawn until you unlock Beginner Spiritmaster in the skill tree (unless you use a Holo potion)
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The Spirit Research screen now fits four Spirit cards
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Using a Study Talisman to add a card to your Spirit's deck now has a "skip" option, just in case you change your mind
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After using a Talisman, you now return to the Spirit interaction menu
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We hired a new guy to hold the camera, and he's much better at his job, so now the camera movement is improved (and should jiggle less when you stop moving)
BUG FIXES
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Fixed a bug that was causing the tavern to run out of Coffee and other items (the bug was Ossono forgetting to refill the coffee)
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Fixed a soft lock that happened if you saved the game while standing next to the trophy case
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Fixed a bug where Pressing Y+X at the same time on gamepad (or inventory+sort keys) can sometimes clear all items from the inventory rows 2-4.
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Apparently no one was getting XP for opening chests in mines and dungeons!!!! We fixed it, and everyone should be getting retrospective XP awarded to them as well
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Fixed a soft lock that happened when you changed some of the keybinds
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The Poinsettia plant was being sold on the first day of Spring, which it shouldn't be. We locked it back in its winter prison
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Fixed an issue with Spirit storage screens not scrolling on gamepad
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Fixed the Fallen Foe card – it should replenish energy now
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Fixed a bunch of issues with scrollable windows
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Fixed the map auto-centering on the player
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Fixed duplicate island bugs
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Fixed a bug with feeding vitality crops to Spirits in battle
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And the best fix of all for those of you who hate notification badges: the "unread mail" icon on the mailbox now properly goes away when you read all your mail
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