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Crown Wars | Patch Note 13

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Patch Notes Update

Greatings, Lords and Ladies of the Real!

Here are the latest changes and fixes introduced to the game by our 13th (technically 15th!) patch today:

BALANCING

Game Mode: Hold Position

Adjustments have been made to the spawn logic for reinforcements to prevent players from being overwhelmed by too many enemies.

Reinforcements will spawn after checking this:

  1. The current score on the map (total combat points of all enemy units present).

  2. The mission level, which increases over time on the macro map (ranging from 1 to 10).

  3. The max limit (variable depending on the mission level), which defines whether reinforcements can spawn.

SKILL

  • Alchemical Stimulant: Fixed an issue where the visual effects (VFX) would not trigger properly when using the skill.

MAP OF FRANCE

  • Added a message to inform players that the "Skip Time" button is unavailable due to an active mission (usually because a squad arrived at a mission marker).

PERFORMANCE

  • A message will now appear when a PC configuration is detected to be too weak to run the game properly.

We hope that you will appreciate these improvements. Don't hesitate to report any issues or suggestions on the forums or through our support channels.

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