🌀 BLOOM & BLIGHT CHANGELOG - 0.3.4.23
**⚠️ This update requires a new character and world. Your older saves are still accessible on the 0.3.3.22 Legacy Branch, available through Steam’s Beta branches. For detailed instructions, check out this post. **
NEW CONTENT + REWORKED SYSTEMS
New Save System & World Generation
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New save system + save validation flow
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The entire backend of the save system has been rewritten for stability and greater flexibility when generating maps
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The game now validates that a save file is compatible before overwriting it
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Players can now abandon islands, this unclaims the island but leaves it permanently in the world
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Old saves are no longer compatible with this version
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New dedicated server options to align with new world generation system
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The new parameters for the update are as follow - they only affect the create game, not the load (load is same as before):
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islandcount: 0, 1, 2 or normal, big, huge (case-insensitive)
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corruptioncount: 0, 1, 2, 3, 4 or none, little, normal, lots, shrooms (case-insensitive)
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creative: 0, 1 or false, true
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Ex: "-batchmode -nographics -server create#MAPNAME# islandcount#normal# corruptioncount#normal# creative#false# log#ERROR#"
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World layout has been reworked
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Flipped the wind direction
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Rearranged un-sailable zones and shaders
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Adjusted the Jetstreams to better match the transition biomes
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Added hidden clusters (Lost Shipwrecks)
- Their location can be revealed by using the Lost Atlas at the Table-Map
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Added world settings
- You can now choose the amount of regular and corrupted islands in the world creation settings
Progression
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New Tech Trees
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Knowledge Tree: Knowledge Stones now grant 1 knowledge point that can be used on the Tech Tree to learn basic machinery and home-steading technology
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Sailing Tree: Lost Anchors now grant 1 sailing point that can be used on the Sailing Tree to learn sailing & navigation equipment
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Research Tree: Research Lab experiments now grant Breakthroughs that can be used on the Research Tech Tree to learn cure-related technologies
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All 3 trees have certain thresholds that require Insight (earned at the Life Tree’s underground basin) to continue learning further technologies
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New quest system
Ecosystem Restoration
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Life Saplings
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Only Life Sapling islands (Wastelands) start out unhealthy
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Islands only track the quantity of three core requirements: funga, flora, and fauna.
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Funga: Amount of mushrooms found on inoculation logs and tree stumps
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Flora: Amount of trees, plants, and crops on an island
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Fauna: Amount of critters
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Remove the hindrances
- Sick flora, abandoned structures, as well as corruption waste & cores, inflammable webs, and leechers
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Inoculation Log
- New farming construction to grow reishi
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Seed Mound
- New farming construction for planting flora (crops, plants, and trees)
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Mulch
- New crafting recipe required for seed mounds and farming plots
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Meditation Circle + Life Wind Mini Game
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Interact with the Meditation Circle to control the Life Wind
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Collide with Seed Mounds to grow flora
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Complete the ecosystem restoration by colliding with the Life Sapling
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Gather new resource: Life Fruit (no current use, placeholder for future purpose)
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Wind Lanes
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Unlocked by healing a Life Sapling
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Allows the player to sail quickly between island clusters
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Life Trees
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Can only be healed once all three Life Saplings in their sector are restored
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Interact with the Meditation Circle to channel the Life Wind from the healed Life Saplings to the Life Tree to restore it
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Descend into its underground chamber to discover the Insight Basin
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Interact with the Orb to earn Insight and continue advancing your tech tree progression
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Combat & Corruption
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New resource: Corruption Anomalies (used for research)
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New Sportox and Flogade corruption strains, nodes, environmental assets
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New Sportox and Flogade enemy tiers (Guardians, Cowards, Shriekers)
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Sportox enemies special effect: Spore Clouds
- Any player caught within it suffers the Asphyxiated condition, taking steady damage as toxic spores choke the air around them.
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Flogade enemies special effect: Scorching Ground
- Players who step into it suffer the Scorched condition, taking an initial burst of damage followed by ongoing burn damage over time.
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Reworked combat gameplay
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Nodes no longer attack players
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Weak points are no longer chained to the node, instead they are scattered around the island as corruption cores
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Players must explore the island to destroy all the cores before the node itself becomes vulnerable to attack
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New crafting recipes
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Windstone tools: increased attack speed, deals more damage than their regular stone counterparts, and has a larger combo zone
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Serrated Bone tools: strongest of all the tool tiers, increased combo finale damage multiplier
- Made with a new rare resource: Serrated Bone
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Balancing
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Increased player base health from 40 to 50
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Updated attack speed for all tool tiers
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Updated damage for all tool tiers
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Updated combo length for all tool tiers
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Updated damage multipliers:
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Sharpen effect
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Mykter fungicide & cure coatings
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Sportox fungicide & cure coatings
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Flogade fungicide & cure coatings
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Updated damage for arrows of all tiers
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Updated damage and HP for enemies of all tiers
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Updated HP for nodes and weakpoints of all tiers
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Reduced the number of nodes destroyed required to unlock a new combat ability
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Research
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New Research Tech Tree
- Earn Breakthroughs at the Research Lab to unlock cure-related technologies on the Research Tech Tree
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New biome & strain-specific Brewing Labs
- Learn Brewing Labs and upgrades for each strain from the Research Tech Tree to craft fungicides and cures
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New biome & strain specific Mycosis Terrariums
- Farm strain-specific samples
LEVEL DESIGN & WORLD ART
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Many reworks of existing islands, puzzles, points of interest, and the leviathan
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34 Life Sapling Wastelands
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10 in Emerald Isles
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12 in Fallen Heights
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12 in Red Cliffs
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12 Life Tree islands
- 4 per biome
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17 new regular islands
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36 new Point of Interest platforms
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12 Lost Shipwrecks
- 4 per biome
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New broken resonator frescoes on puzzle Wonder Islands
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New flora in Fallen Heights
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New 3D models + updated textures for many assets in the Island Creator & world
VISUAL EFFECTS
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New
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Wind Lanes
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Seed mounds
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Life Sapling + Life Trees
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Life Winds
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Life Tree Insight Basin, pond water, water curtains, orb
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Life Fruit
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Sportox + Flogade enemy death
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Sportox Spore Cloud + Flogade Scorching Ground
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Corruption Core fumes
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Corruption Anomaly
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Stone debris, corruption waste, inflammable web, sick trees, leecher
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Removed blue water ripple when in caves
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Simplified the Corruption-post processing
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Removed the hue change
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Removed the lens distortion
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Updated and polished various existing VFX
USER INTERFACE
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New text animation for Knowledge Stone lore
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New Tech Trees (Knowledge, Sailing, Research)
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New 2D art in inventory and crafting menus
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New farming menu
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New icons for wild seeds & tree seeds
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Updated the quick time event bar
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Modified the gliding control icons
- Added instructions collapser widget
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Modified the Research Lab menu & animations
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Modified the Upgrade Station menu & animations
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Modified the Table-Map
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Added filters options
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Added filters tooltips
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Added island stats descriptions
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Life Trees show the required Life Saplings
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Wind Lanes appear on the Table-Map
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The icon for the main player has changed
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Players can now zoom in more
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Modified the Field Guide
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The layout of the Field Guide is updated to match the new restoration system
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A new template is visible when the player is standing on a Life Sapling Wasteland
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ANIMATIONS
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Player meditation circle
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Life Tree root
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Leecher
AUDIO
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Seed mound SFX
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Hindrances SFX
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Leecher SFX
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Life Wind mini-game music + SFX for all biomes
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Life Sapling cutscene music
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Life Tree island music unhealthy vs healthy
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Life Tree, Insight basin, Orb ambient music + SFX
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Life Tree cutscene music
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Resonator fresco cutscenes music
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Anomaly ambience + SFX
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Danger music ambience for all 3 corruption strains
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New Mykter + Sportox Guardian VOX
MISC. CHANGES
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Changed Unity versions to fix the vulnerability warning issued by Unity (now on 2021.3.45f2)
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Added the island names/POI names to Player Reports
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Added a light source on undiscovered frescoes
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Added a toggle in the controls menu to turn on/off Camera Re-centering (while gliding)
- Removed the cheat that served the same purpose
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Added compression to reduce save file size
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Added a critter category in the player inventory
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Added Wisteria Tea as a cooking option
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Added Camera Shake profiles
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When destroying a beam
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When near an exploding mushroom
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Removed shadows casted by the hurricane
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Replaced the ‘very low’ with ‘off’ for anti-aliasing setting in the Options menu
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Optimised the cloud settings
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Updated some Island Creator icons
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Reduced the amount of asteroids in the Jetstream
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Added 4 types of Fallen Heights plants in the farming menu
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Blur pass on volumetric fog to reduce dithering
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Players now lose positive effects (aka food, water) when respawning
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Physics settings have been changed to be less performance intensive
- This shouldn’t have any impact on the game feel and just lead to more performance while sailing
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Critter Habitats now behave like Vivariums
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Insects can now spawn at the base of trees
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Storm cool-down rate has been increased
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Crops that used to only spawn on unhealthy island now spawn on corrupted island
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Corrupted islands will now have better random rewards
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Removed unhealthy and fresco island tracking from the Stormchaser
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Reishi mushroom now takes 10 minutes to grow
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Modified the chest loot tables
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Modified the construction cost of Wax Hexes decorations
BUG FIXES
General
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Fixed several issues where some objects disappear forever when players move too far away from them
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Fixed several issues where objects are no longer present if on a home island that is spawned on another world
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Fixed several broken puzzles that could not be completed
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Fixed collision issues for several objects
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Fixed several art assets that had missing or incorrect textures
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Fixed several issues where some UI assets and icons would appear blurry
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Fixed several issues where players could not pick up and/or reach important resources/items required to solve puzzles
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Fixed several issues where players could walk through solid walls or become stuck between objects
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Fixed several issues where teleporting to an island would place the player inside its terrain
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Fixed an issue where Creative Mode would reset the Knowledge Stone data
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Fixed an issue that allowed the player to ‘fuel the fire’ infinitely
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Fixed an issue that caused a soft-lock when changing Inventory keybind to Menu button on controller
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There is now a smoother transition between 1st and 3rd person views
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Removed all leftover garlic icons from menus
Building
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Many building objects no longer clip through the floor when placed on terrain
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Fixed issue where some building parts would always appear misaligned when placed with snap mode
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Pyrologic connections built in single player should remain connected if the island where they are located is spawned in a multiplayer world
Combat
- Fixed several issues that made Blocking ineffective
Graphics / UI
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Removed several placeholder art assets
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UI notifications overlap less often when triggered
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Fixed several quest-related issues
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Fixed several localisation issues and missing strings
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Fixed issues where bats would not appear correctly in their habitats
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Fixed several controller-related menu display and navigation issues
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Fixed several issues where some menus would show incorrect or misleading information
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Fixed issues with Z-fighting on several assets and islands
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Fixed an issue where the corruption nodes would visually disappear at certain angles
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Fixed an issue where two hair colour icons were incorrectly swapped in the character creator
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Fixed a collision issue that caused the camera to clip through frescoes
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Fixed a visual bug with shadows caused by the change in Unity versions
- Major shaders have been recompiled but some assets might still cause artifacting
Stability
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Fixed several issues where players could crash in single player and multiplayer when letting the game idle for long periods of time
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Fixed several specific scenarios that could lead to a crash
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Fixed a rare circumstance where a save could fail and bring the user back to the main menu
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Fixed an issue that caused servers to rewrite the log in duplicate
Resources
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Fixed issue where sometimes beehives would not produce honey
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Fixed issue where several critters and animals did not spawn as intended
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Fixed an issue where cutting down the Orange Twined Oak tree did not drop the correct seed
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