Patch V 0.6.3
Greetings!
Here is the summary of the changes for Patch V 0.6.3 of the demo build.
Fixes:
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Fixed the bug causing inconsistent Mass requirements between the Experimental and Supply contracts
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Mass is no longer a “hard” limit but instead contribute to bonus or penalty for the total success score
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Bug with multiple events appearing after loading the game is now resolved
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Regiments now do lose units after battles
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Bug with duplicates of events appearing after loading the game is now resolved
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No longer possible to remove “Tech” in Engineering after the project has started
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Now erroneous highlighting of the attributes due to used “Tech”
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Fixed tutorial deadlock after double clicking on the Hull in Design window
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Fixed numerous typos
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Projected profit/penalty are now correctly displayed for each signed contract (on the Factory Ground view) and coloured accordingly
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“Loading stations” upgrade now correctly applies the corresponding bonus
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Additional costs of Engineering Points in man hours, resources and mass are now applied to the default values of the tank component
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Fixed the bug causing 0 mass displayed in the Design window
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Fixed the bug with missing modifiers of the engineered components
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Fixed greyed out "Start" button for Reserach under certain conditions
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Fixed the issue with selection of the correct Running gear in Design window
Balance:
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Rebalance of the bonuses for many Building upgrades
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Minor adjustments for Whippet Hull attributes
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Minor adjustments for enemy tanks (attributes and number in the regiments)
New Features:
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“Play” button can now be activated/deactivated with “Space”
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“Experimental” contract now awards player with the financial gains if won
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