Update v5.8.6e
Content
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**Added New Mobs - Blight Leeches (Level 19) and Crimson Leeches (Level 21) **These mobs fill a long standing gap between level 17 and 23 where there were no level appropriate mobs to train on!
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Added new Daily Mission "Blood Suckers" (Level 18-25)
Features
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(Admin) Added command to access player accounts easily for debugging
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(Admin) Added cash shop statistics panel
Changes
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Dark Monkey King World Boss moved to Hyoketsu
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**Swapped Auto 2v2 to Day Time when there are more players and moved 1v1 to Night Time **(EST) The events were taking too long because there are too many players online
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Improved Jutsu Projectiles Animations
- Great Fireball Technique
- Dragon Fire Technique
- Fire Wall Technique
- Caltrops
- Exploding Spiked Ball Technique
- Fuuma Wind Shuriken Technique
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Improved falling animation when walking off short platforms
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Improved Tree Arena map graphics
From version 2 to version 3 (We don't talk about version 1)
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Target will not be unselected if you use mouse to move if you have mouse movement enabled
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Improve Hitbox and and way in general Dragon Fire Technique works (still not perfect)
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All Clan Houses now use new Altar art
Bug Fixes
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Fixed trap projectiles not playing ending animation frames
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Fixed map music sometimes not playing after logging in
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Fixed bug where having jutsu queued before you die could bug your character
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Fixed bug where queued jutsu will not cast if your giant soap bubble hits an enemy
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Fixed bug where Tooltips and Jutsu/Item Info Hover windows would clash
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Fixed Team HUD not saving positions
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Fixed transforming into other players being too obvious because village and title didn't show the right persons information
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Fixed a server error caused by RemoveDeadEvents method
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Fixed Title Position being weird on Clan Leaders
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(GMs) /faint logic now calls universal death method
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(GMs) Fixed /heal not updating HP for other players on map
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