Update v5.9.2
With the launch of a whole doubling of the game's live service came a lot of issues we didn't foresee, but we're working towards a stable live service! We're also implementing features to improve the speed we can work on translations for the game.
Features
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Hover Jutsu Slots to see when they unlock
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Player Login Queue System (Experimental) Much needed system to ensure players can quickly play as soon as the server comes online. Previously, players would constantly spam the login button until they could hopefully get through. This could mean at times that nobody could even get in because the server was so inundated by login requests.
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(GM) Added sort by Region to /who list
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(Dev) Added "Add NPC" button in Combat section of Map Editor
Changes
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**Beginner players start with 10 Jutsu slots instead of 5 now **But the later slots still start unlocking at the same levels
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Improved oAuth login responsiveness substantially
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(Admin)** Changed Geo Lookup to different service**
Bug Fixes
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Removed Legacy NC item conversion in Hawk server
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Fixed server crash caused by Steam API servers being non-responsive
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Fixed permanent dead but alive mode caused by server restarting when you are fainted
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Fixed players unable to learn different Jutsu if same unique index
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Fixed Team bugs caused by latest update
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Fixed Guild Listing not clearing visually when changing between Toad and Hawk servers
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Fixed new players starting with all starter headbands
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Fixed a bug where player's summons could refuse to fight certain npcs in rare circumstances
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Fixed a server error/crash caused by team/party system exp share
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Fixed Hokuto Spheres going on cooldowns by using pills
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Made water-only NPCs spawn only on water
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Fixed an error that was being logged caused by map instancing with teams
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Fixed test server choice in Server Selection menu being buggy still
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Fixed yesterday's server crash
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Fixed AI moderator sometimes giving errors on the server
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Fixed an exploit to do with team/party system
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Added taskcanceled exception handling to the server for logins
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