Update v5.13.6.4
Another day of polishing and bug fixes, but we also manage to squeeze time in for content and new features! Thanks to our dedicated team at Hitspark.
Features
- Channeled Jutsu Improvements
(Image for Demonstration purposes only)
- **Channel-able Jutsu now have a border that shows you can channel it**
- **Channeled Jutsu now go on cooldown after channeling ends**
- (Devs) **Channeling Jutsu now can have maximum intervals**
- Added Projectile spread setting for slight deviance in angles
Content
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Added Seaweed "Nodes" that drops Seaweed to the following Maps:
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South Eastern Sea IV
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South Eastern Sea III
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South Eastern Sea
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Shipwreck Cove (Coming Soon)
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Since many recipes require seaweed, this will greatly improve the quality of life for Cooking Progression .
Changes
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Combined Blessing Announcements into a single announcement (It always used to split into 2)
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The Shirakaze Fan has been completely reworked from the ground up and will now be known as Cursed Staff (Blunt Weapon).
This change is intended to give the weapon a more distinct identity away from Fan Weapons, making sure Fans in general stay Sand exclusive. Cursed Staff promotes new build possibilities, particularly for Intellect-focused glass cannon builds.
The crafting materials remain unchanged. Any player who previously owned a Shirakaze Fan will automatically receive the Cursed Staff instead.
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Updated Sukon + Sukon (Solo) Land of Spirits NPC Art
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Added Asarihanma Hammer Female Paperdoll
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Added Dark Scythes Female Paperdoll
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**Fixed Dark Scythes Color Pallette **
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**Improved Dark Scythes Visual (Running + Melee) **
- Woodcutting success sound effect now only plays after tree is cut down not after each chop
Balance
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Bubble Coat cooldown reduced to 60 seconds.
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Mending Seal now only works on allies.
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Mud Pull now properly pulls your target to you.
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Mud Pull no longer applies Slow debuff.
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Dark Steel Kunai Dagger attack speed adjusted from 1.2 to 1.1
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Dark Steel Kunai Dagger now provides +3 Intellect
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**Dark Steel Kunai Dagger material requirement reduced: **
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From 50 Dark Steel to 20
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From 200 Iron Bars to 120
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Bug Fixes
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Fixed Buff that use paperdolls not showing lighting/particle effects
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Fixed Mouse Binding to Keyboard Keybinds
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Fixed bug that caused Flash Flicker to bug out all Hotkeys when stunned mid-usage
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Fixed typing things in chat sometimes triggering keybinds
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Fixed stamina inconsistency when changing maps (server-client desync)
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Fixed Clones not moving diagonally
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(Backend) Cleaned up stale completed-operation receipts for mail, shops etc.
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Fixed summons not following the player into some map transfers
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Fixed hopping causing glitchy positions since last update
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Server stability fixes
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Fixed Bubble Clone Summons' Bubble Spray Technique Range
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More code test coverage to find errors before they happen
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Fixed Wandering NPCs getting stuck so much
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Fixed NPCs not aggro-ing you if you attack them out of their range
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Fixed potential exploit with Skin Dyes
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Fixed Combat Status not being synchronized on login
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NPC movement improved turning and recovery near map edges and obstacles.
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Durable personal mail attachment claims, automatic send retries, and background receipt cleanup.
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Return instances furniture and stored items before destruction or shutdown; prevented cloning owned furniture.
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Refresh player identity so replacement account data publishes correctly with account switching (/loginas)
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Added lock-order guards, publication checks, and safer summon targeting
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Prevent lingering invisibility, mounts, weapon overrides, and disguises after buff removal.
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Channel projectiles preserve the configured original-cast or activation position.
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Fixed players blocking vital areas like mission assignment desks by fixing Pass Through tile attributes
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Fixed NPCs getting stuck after long periods of wandering because of being on non-integer pixel positions
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