Update Deployed! Bug Fixes, Gameplay Improvements & Mod Tweaks
We’ve just deployed a new update packed with improvements, fixes, and a brand-new ship for you to command. Here’s what’s new:
🛠️ Bug Fixes
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Fixed a bug that could cause default structures to duplicate.
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Fixed a bug that could cause ports to take damage from fleets without a battle.
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Hidden enemy fleets can no longer fire on aircraft.
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Removed some undesired prompts during tutorials.
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Prevented cases where the "view on map" button focused on the wrong location.
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Enemy sinking ships no longer block periscope lock-on to distant enemies.
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Weapon reload progress no longer resets after loading a save.
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Fixed enemy health amounts when loading old saves.
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Fixed a bug that could cause the camera angle to get stuck after returning from combat against aircraft.
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Fixed an exploit that allowed German dive bombers to be built on a level 1 airfield.
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Fixed a bug that could cause a battle to end before setup completed.
⚓ Gameplay Changes
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Added the German Handelsschiff cargo ship.
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Reworked the autoresolve system to better match real combat gameplay.
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Aircraft are more likely to start combat closer to the enemy, and can no longer be repositioned during setup.
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Added the ability for the player to replenish partial flights.
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Added the ability to toggle the target depth of ASW bombs.
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ASW bombers are now better at spotting submerged subs at range in combat.
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Depth charges can damage surfaced ships if detonated close enough.
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Added an option to prevent battles from ending automatically when one side is defeated.
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Submersible fleets may now enter combat with other submersible fleets.
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Submersibles can fire torpedoes while in a deep dive — and be hit by them.
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Silent running now disables active sonar and weapon reloads, and works as an on/off toggle instead of a timed status.
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Enemy navies will create fewer submersibles.
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Improved scout plane AI.
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Civilian ships now cruise at 10 knots or less.
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Added more strong British ships at the start of a new Allied campaign.
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Expanded sections of the tutorial.
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Fighter movement is now smoother when intercepting.
🎛️ UI Improvements
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Torpedo buttons now show both the current payload size and the loaded torpedo count.
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Enemy boxes are visible at closer distances in bad weather and scale with ship size on screen.
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Post-battle victory messages now include aircraft kills and losses.
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Results popup shows the number of shells and torpedoes fired by both sides.
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Sonar pulse from ASW planes is now visible on the minimap.
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The low ammo icon only appears if a ship is low on an ammo type across all magazines, and lists affected ships.
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Point values are no longer displayed on enemy fleets.
🧩 Modding
- Ship commission time multipliers are now moddable per faction.
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