HOTFIX SEPTEMBER 1ST | v 0.5.1723
Howdy y’all! Fall is here, the leaves are dropping, and so is a new patch! We’ve made a lot of tweaks and improvements based on your feedback over the summer. We appreciate the bug reports and comments, so keep ‘em coming.
Highlights
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Fixed memory leak that could cause crashes in longer play sessions, especially on Xbox Series platforms
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Massively optimized Drone performance, especially for large farms with large amounts of drones
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Fuel scaling is now linear, greatly reducing fuel drain at higher Mech Power levels
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Reduced the fuel cost of walking and running
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Loadouts are now fully separated from one another
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Mech appearance is now connected to loadouts
Full Patch Notes
Bug fixes
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Fixed memory leak that could cause crashes in longer play sessions, especially on Xbox Series platforms
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Massively optimized Drone performance, especially for large farms with large amounts of drones
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Fixed issue where the auto-save feature could in rare cases attempt to save the game every frame, causing all the saves to fail
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Fixed damage scaling settings needing to be reset to take effect every time a client joined a session
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Fixed issue where fences would not auto-complete building even when you had the resources
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Fixed issue where relocating fences would not remove the original fence position until building something else
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Fixed bug where refunding a Mod Chip could unequip an equipped Mod Chip of the same name
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Fixed issue where old renamed achievements would still retain their saved data, and could therefore repeatedly attempt (and fail) to unlock
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Fixed issue where the Eco-Warrior achievement would fail to progress after first restoration
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Fixed water being able to enter storage containers, occupying space while being invisible to the player
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Fixed issue where the feedback report menu could accumulate memory usage
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The damage material on the Woodwork mech set is now masked properly
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Removed visible seams from some metal and concrete modular building pieces
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Fixed minor issue where a Day Transition would cause the game to save twice
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Fixed the mech parts crafting menu showing an incorrect amount of owned parts
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Fixed "Switch to Legacy" button in Main Menu always switching to the legacy branch
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Pulled up rocks in Hexagon Valley that were under the terrain in various places
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Fixed markers being slightly misaligned on the map compared to their actual location in the world
- This means any markers placed out before this update may shift slightly
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Fixed various crashes
Changes
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Fuel scaling is now linear, greatly reducing fuel drain at higher Mech Power levels
-
Reduced the fuel cost of walking and running
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Loadouts are now fully separated from one another
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Mech appearance is now connected to loadouts
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Empty mounds will now dry up after one night instead of three
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Shooting a floater with the Seed Shooter will now cause it to detonate
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Floaters no longer block Farm Centers from upgrading radius
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Changed the resource requirement and Mech Power rewards for mutated plant and animal resource deliveries
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Reworked how we render objects in the distance, allowing visibility for objects much further away
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Changed the order of constructs in the build menu to be more intuitive
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Increased the base speed of all tractor type transform modes by 40%
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Transform Mode Movement Speed Mod Chip changed into Tractor Mode Movement Speed. It has a stronger effect but can only be applied to Tractor Type Transform Modes
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Any existing Movement Speed chips equipped on Trailblazer modules will be automatically unequipped
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Will temporarily cause a mismatch between the text in some languages
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Slightly decreased the effectiveness of Thruster Boost and Thruster Strength Mod Chips
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All Tool Range and All Tool Speed Mod Chips can now be inserted into either Arms or Windshields (to increase build diversity)
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Increased the effectiveness of Armor Up and All Armor Up Mod Chips
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Increased the effectiveness of Tool Range Mod Chips
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Slightly increased the effectiveness of Transform Mode Active Speed Mod Chips
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Reduced crafting cost of all Frames, higher tier Repair Kits, and Steel Parts
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Changed crafting cost of Sunglasses animal accessory to Clear Glass instead of Clear Lens
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The Seed Shooter will now immediately be usable again after firing at the last lock-on target, instead of having a cooldown of varying length afterwards
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The Seed Shooter crosshair bar will now only show when using lock-on, no longer briefly appearing with every free-aimed shot
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Added tumbleweeds to Hexagon Valley
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Added fishes and other small water creatures around Hexagon Valley
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Updated environment around a small lake in Frostpeak Ridge
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Replaced scraps of metal in the vault
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Replaced various alien ruin textures with rustier versions
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Updated the visual effect for filling the water tank by standing in water
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Updated icon to red to match the color of the red plantable bushes
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Changed the wording on some tutorial missions to be more clear
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Updated the name and descriptions of a number of constructs to be more accurate
- Will temporarily cause a mismatch between the text in some languages
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Updated item descriptions of seeds and sprouts to indicate growth time
- Will temporarily cause a mismatch between the text in some languages
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Re-added the Small Tent construct so players can sleep without having to build a house (sleeping in a tent will not grant coziness buffs)
- Will temporarily cause a mismatch between the text in some languages
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The campfire can now be placed on other constructs
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Made buildable walls less glossy to improve interior lighting
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Reduced brightness for various light/lamp constructs
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Picking up Wheat no longer triggers the "build a Seed Extractor" tutorial mission
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All metal roof pieces are now gray by default
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Made the large river in the middle of the map wider & tweaked the river banks to accommodate that
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Relocated one of the water sluices
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Adjusted some rocks in hexagon valley to reduce some clipping with the landscape in some areas
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When the Exofarmer goes into deep water it now triggers Emergency Protocol and the Exofarmer takes some damage in the process
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Updated grass color in Hexagon Valley
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General performance improvements
Our current goal is to release 1-2 more content updates during 2025. More news on that in the future. Until then, keep harvesting!
//The FRAME BREAK TEAM
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