CULTIC Demo - V021N Balance Patch
It is Wednesday my dudes
Big patch for CULTIC inbound! This patch brings some bug fixes, but mainly significant balancing changes. Read below for specifics!
Changes
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Added Large First Aid Kit pickup to a couple of spots in the map
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Slight accuracy nerf for pistol cultists
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Slight accuracy curve for pistol cultists' that decreases precision at longer ranges
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Dramatically reduced enemy sight lines
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Increase range at which enemies can wake other enemies
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Axe swings / fist punches should no longer alert enemies
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Additional cover added to rope bridge area
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Small tweaks to water room to prevent the need for swimming to cross the room
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Small tweaks to roadside to provide additional cover from watchtower cultists
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Added more 9mm ammo to Holding Facility
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Added a Lever Action spawn along the main path, so players don't have to secret-hunt to find one
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Shotgun spread decreased by 20%
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Shotgun pellets increased by 1
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Implemented a fix to address enemy health values not being boosted based on difficulty properly
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Fixed bug where music wasn't syncing between save states properly
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Fixed bug where unaware enemies that were ignited could be reset by nudging them
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Lowered enemy damage scaling on higher difficulties
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