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CULTIC Demo - V021N Balance Patch

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It is Wednesday my dudes

Big patch for CULTIC inbound! This patch brings some bug fixes, but mainly significant balancing changes. Read below for specifics!

Changes

  • Added Large First Aid Kit pickup to a couple of spots in the map

  • Slight accuracy nerf for pistol cultists

  • Slight accuracy curve for pistol cultists' that decreases precision at longer ranges

  • Dramatically reduced enemy sight lines

  • Increase range at which enemies can wake other enemies

  • Axe swings / fist punches should no longer alert enemies

  • Additional cover added to rope bridge area

  • Small tweaks to water room to prevent the need for swimming to cross the room

  • Small tweaks to roadside to provide additional cover from watchtower cultists

  • Added more 9mm ammo to Holding Facility

  • Added a Lever Action spawn along the main path, so players don't have to secret-hunt to find one

  • Shotgun spread decreased by 20%

  • Shotgun pellets increased by 1

  • Implemented a fix to address enemy health values not being boosted based on difficulty properly

  • Fixed bug where music wasn't syncing between save states properly

  • Fixed bug where unaware enemies that were ignited could be reset by nudging them

  • Lowered enemy damage scaling on higher difficulties

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