CULTIC Demo - Patch V021L
I was going to take Saturday off and not do another patch, but alas here we are!
New patch!
Changes
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Reminded cultists how to open doors
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Fixed "Invert Y" checkbox not being visible
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Added a 3x damage modifier for hatchet headshots
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Fixed instances where axe hits that hit an enemy and a wall would split damage between the two - now ignores walls and non-damageable targets
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Added a 2x damage multiplier for TNT vs. soft-bodied targets
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Reduced slope of terrain surrounding cave pond
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Added more cover to cave-approach ramp and rope bridge
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Removed collider on spotlight flare
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Added cover to water chamber room entrance
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Added option to disable flash on pickup
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