Patch 2.2.3 Balance changes
Patch 2.2.3 Balance changes
Beam NERFS
-
turn speed 25 -> 20 -
Beam grounded startup time 1s -> 1.2s -
Hookshotting an aerially beaming player no longer applies gravity to them
Blink gun now teleports players to a random position when hit.
-
You will not get teleported into the water or too far away from your current position. -
If you are teleported when on a platform, you will end up on a platform. -
If you are teleported in the air, you will end up in the air. -
Blink gun CD 2.5s -> 5s when hitting a player
Players no longer keep their momentum when teleporting
Teleport
-
The second cast of teleport now has no cooldown -
cooldown 2.5s->3s -
Teleport now works on blackholes
Missile BUFFS (It was a bit too easy to get away from missiles)
-
cooldown 4s -> 4.5s -
speed 15 -> 18 -
turn speed 2.2 -> 2.5 -
let-go force 800 -> 1000
Smoke bomb BUFFS
-
Throw force 135 -> 160
Grenade BUFFS
-
Throw force 135 -> 160
Growth/shrink ray
-
Everything except players and large platforms are now resized more 0.8 -> 1.4 per hit -
shrink ray no longer has a bigger effect on black holes than growth ray
Time stop
-
cooldown 8s -> 3s -
timestop cooldown is now frozen during timestop
Ability spawns now spawn less often. Spawn time 25s -> 40s
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.