Dune: Imperium Digital Patch 2.2.4
Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.
Bugs
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The list of active games in the lobby now distinguishes each active game by game mode rather than showing all of them as Ranked
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Players starting a new skirmish are now prompted to continue a saved game or make a new "attempt".
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The missing cursor for Mac players on 4K displays should now be visible again.
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Animation speed for advancing on the Influence track should now work with speed settings.
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Going forward, Game History for new games now shows results only once for each Asynchronous match, not twice. We’re working on a clean-up for past data.
Known issues
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🆕 Desync can occur when two Users reconnect around the same time
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🆕 Cursor on 4K displays is too small.
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🆕 Prompts: Rise of Ix Tech Negotiators from Ix-Guild Compact reveal ability are not optional.
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🆕 Tiles are being darkened in the tech offer outside of the modal to purchase them.
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🆕 Playing Test of Humanity or Reverend Mother Mohiam to a Bene Gesserit space doesn't allow user to gain influence before making opponents discard.
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🆕 HUD Elements can overlap in a 1280 x 2800 resolution
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When you recall your freighter and gain troops and are at or near the supply limit, you do not see a warning that it will not grant you the expected number of troops.
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Tech Negotiation Persuasion tooltip in Reveal Action Log entry is superfluous.
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Baron Harkonnen players do not get a Masterstroke warning when Treachery troops are added after deployment.
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AI will not choose to recall at level 1 on Shipping Track when gaining spice could get them a strong Tech tile.
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Stinger does not display for discarded cards in Skirmish with the Desperate Measures rules modifier.
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Action log does not correctly reflect the number of Tech Negotiators gained when troop supply is empty.
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Players are not warned when gaining Tech Negotiators if they do not have enough troops in the supply.
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Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.
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Unexpected Terrain does not list the number of remaining Conflict I cards.
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Other players appear offline when 2+ players resume an async game at the exact same time.
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When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect.
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Saving after the player ends their turn in vs. AI resumes the player before they end their turn.
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Swords for Restricted Ordinance display incorrectly in the action log.
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Ranked timer does not display hour intervals.
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Mobile keyboard is missing the language selection button.
As always, if you run into trouble or need help, drop us a line at Support@DireWolfDigital.com so we can help. And if you haven’t, be sure to join our player community on Discord!
Thanks for playing Dune: Imperium!
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