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Dune: Imperium Digital Patch 2.2.6

1 / 1 · 100%

Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.

Bugs

  • We fixed a case where especially long animation sequences on the last turn of a game could cause a reconnect error that would return a player to the menu instead of seeing the end of game results.

  • The animation for gaining VP plays fully instead of cutting off early at higher animation speeds.VP animations on the local player HUD now obey animation settings.

  • We fixed VFX sizing on the influence track for some mobile layouts.

  • We fixed a case where Earl Memnon Thorvald playing cards with deferred abilities to High Council would result in the user getting stuck.

Known issues

  • Desync can occur when two Users reconnect around the same time.

  • Cursor on 4K displays is too small.

  • Prompts: Rise of Ix Tech Negotiators from Ix-Guild Compact reveal ability are not optional.

  • Tiles are being darkened in the tech offer outside of the modal to purchase them.

  • Playing Test of Humanity or Reverend Mother Mohiam to a Bene Gesserit space doesn't allow user to gain influence before making opponents discard.

  • HUD Elements can overlap in a 1280 x 2800 resolution

  • When you recall your freighter and gain troops and are at or near the supply limit, you do not see a warning that it will not grant you the expected number of troops.

  • Tech Negotiation Persuasion tooltip in Reveal Action Log entry is superfluous.

  • Baron Harkonnen players do not get a Masterstroke warning when Treachery troops are added after deployment.

  • AI will not choose to recall at level 1 on Shipping Track when gaining spice could get them a strong Tech tile.

  • Stinger does not display for discarded cards in Skirmish with the Desperate Measures rules modifier.

  • Action log does not correctly reflect the number of Tech Negotiators gained when troop supply is empty.

  • Players are not warned when gaining Tech Negotiators if they do not have enough troops in the supply.

  • Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.

  • Unexpected Terrain does not list the number of remaining Conflict I cards.

  • Other players appear offline when 2+ players resume an async game at the exact same time.

  • When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect.

  • Saving after the player ends their turn in vs. AI resumes the player before they end their turn.

  • Swords for Restricted Ordinance display incorrectly in the action log.

  • Ranked timer does not display hour intervals.

  • Mobile keyboard is missing the language selection button.

As always, if you run into trouble or need help, drop us a line at Support@DireWolfDigital.com so we can help. And if you haven’t, be sure to join our player community on Discord!

Thanks for playing Dune: Imperium!

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