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Dune: Imperium Digital Patch 2.2.7

1 / 1 · 100%

Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.

Updates

  • The gain troops ability from the Shipping track will now be deferred if Troop Transports is still in one of the Tech stacks (not yet acquired in this game).

Bugs

  • Fixed some visual and calculation errors in the Play History feature.

  • Fixed some sizing defects for foldable phones to improve visibility and legibility.

  • Display resolution settings are now visible on widescreen desktop displays.

  • Action log icons now support resource counts in excess to 20.

  • The action log now indicates the correct number of Tech Negotiators gained when a player hits the supply limit.

  • Tech stacks are now immediately refreshed for the local player's view when an opponent acquires one.

  • Resigning a match from a prior skirmish no longer warns players that they'll lose an attempt for the current skirmish.

  • Acquiring Invasion Ships now generates all gained troops simultaneously.

  • Hard AI playing as Baron Harkonnen will no longer sometimes decline to use Masterstroke.

Known issues

  • Desync can occur when two users reconnect to an async game around the same time.

  • The cursor on 4K displays is too small.

  • Playing Test of Humanity or Reverend Mother Mohiam to a Bene Gesserit space doesn't allow the user to gain influence before making opponents discard.

  • Missing troop supply limit warning when recalling from the Shipping track.

  • Tech tile activations can appear in the previous player’s action log

  • Missing Masterstroke warning when Treachery troops are added after deployment.

  • Missing warning for gaining Tech Negotiators when at troop supply limit.

  • Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.

  • When using the Unexpected Terrain rules mod, the number of remaining Conflict I cards is not communicated.

  • Other players appear offline when 2+ players resume an async game at the exact same time.

  • When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect.

  • In a Vs AI game, when a player ends their turn saves, and then resumes, they resume before their end of turn.

  • In Ranked, the timer does not display hour intervals.

  • Mobile keyboard is missing the language selection button.

As always, if you run into trouble or need help, drop us a line at Support@DireWolfDigital.com so we can help. And if you haven’t, be sure to join our player community on Discord!

Thanks for playing Dune: Imperium!

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