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BLEACH Rebirth of Souls – Version 1.04 updates

General Battle Adjustments/Changes:

• Reduced the amount of Fighting Spirit gained when a Konpaku is destroyed. • Fixed an issue where the damage stun of Chain Reverse varied depending on the Awakening stage. • In online matches, adjusted unintended unblockable frames during wake-up, correcting an issue where combos could be infinitely extended.

Game Mode Adjustments/Changes:

• FREE MATCH: o Changed the match time to 300 seconds. o Set the default for Matchmaking Region and Connection Speed in the matchmaking settings to Unlimited. o Set the default for Soul Crystals and Spirit Talismans in the matchmaking settings to Disabled.

• BATTLE: o Turned OFF the display of technique names triggered by Spiritual Pressure Move outside of NPC battles. o Changed the specification so that the time limit does not stop during Reverse Actions.

Character Adjustments/Changes:

• Ichigo Kurosaki (Bankai): o Hakugeki: Fixed an issue where the forward movement distance became excessive when inputting Hakugeki after landing an attack. o Flash Attack Follow-Up: Fixed an issue where follow-up would not occur correctly with certain inputs during Awakening or Getsuga Aura State. o Reduced the Reishi amount upon Reawakening.

• Ichigo Kurosaki (Final Getsugatensho): o Spiritual Pressure Move 1: Fixed an issue where it would not follow-up correctly under certain circumstances. o Signature Move: Restricted the use of certain actions after a hit.  Increased the amount of Spirit Energy given to the opponent upon a hit. o Increased the amount of Fighting Spirit required to transition to Kikon Channel and Spirit Drive. o Significantly increased the amount of Fighting Spirit given to the opponent upon a Kikon Move hit.

• Uryu Ishida: o Breaker: Made it so combos can be connected when performing Follow-up Hohô after a Breaker. o Spiritual Pressure Move 2: [Reawakening] Adjusted the attack hitbox to prevent multi-hit. o Reishi Concentration State: Made it so specific combos can be connected during the effect. o Follow-up Hohô: Made it so it follows-up correctly with specific inputs

• Yoruichi Shihoin: o Breaker: Adjusted the behavior against certain characters upon a hit.

• Renji Abarai: o Awakening: Changed it so Reishi is not restored upon Awakening, but are carried over as a percentage. o Weakening: Adjusted the behavior when transitioning to Weakening.

• Rukia Kuchiki: o Signature Move: Made it cancellable into Follow-up Hohô. Increased the damage amount during Awakening. o Signature Move (charged): Adjusted the frame advantage of the charged attack to prevent it from hitting again. o Adjusted the damage of some actions against the guard gauge.

• Izuru Kira: o Signature Move: Made it so it follows up correctly with specific inputs. o Signature Move (charged): Made it so that the opponent can guard upon recovery when used against specific characters.

• Ikkaku Madarame: o Follow-up Hohô: Made it so it hits correctly against specific characters. o Signature Move (During Spiritual Pressure Move 1 Effect): Increased the damage amount of the Parry step button follow-up during Spiritual Pressure Move 2 activation. o Spiritual Pressure Move 1: Fixed an issue where it could be cancelled into other actions at unintended timings.

• Shigekuni Genryusai Yamamoto: o Signature Move: Fixed an issue where the second hit of the attack could not be used when entering Hellfire State at the time of use. o Special Flash Attack: Fixed an issue where it would not follow up correctly when blocked.  Adjusted the frame advantage on hit and block. o Spiritual Pressure Move 2: Fixed an issue where the attack hitbox would disappear under certain circumstances.

• Sosuke Aizen: o Flash Attack: Increased the damage when the Hôgyoku Fusion level increases. o Spiritual Pressure Move 1: [Re-Awakened] Fixed an issue where it would not hit certain characters correctly. o Signature Move: [Normal State /Hôgyoku Fusion - Second Phase /Awakened] Fixed an issue where it would not follow-up correctly with specific inputs. o Shortened the time to transition to Hôgyoku Fusion - Second Phase. o Reduced the amount of Fighting Spirit required to Awaken from Hôgyoku Fusion - Second Phase.

• Byakuya Kuchiki: o Signature Move: Made it so it cannot follow-up from Quick Attack or Flash Attack. Fixed an issue where it could not follow-up to Hakugeki when following up to Flash Attack. o Flash Attack: Made it so it attacks by matching the position when there is a certain height difference with the opponent.

• Sajin Komamura: o Awakening: Changed it so Reishi is not restored upon Awakening, but are carried over as a percentage. o Weakening: Adjusted the behavior when transitioning to Weakening.

• Kaname Tosen: o Spiritual Pressure Move 2: Made it so it follows-up correctly when a counter is successful under certain circumstances. o Made it possible to immediately transition to another action after certain actions.

• Mayuri Kurotsuchi: o Flash Attack Follow-Up: Fixed an issue where it could be cancelled at unintended timings. o Spiritual Pressure Move 2: Fixed an issue where the attack would not hit correctly against opponents with Reishi below a certain amount. o Kikon Move 1 Normal State: Fixed an issue where it would not hit correctly under certain circumstances. o Follow-up Hohô: Adjusted the combo scaling during combos.

• Kaien Shiba: o Signature Move: Made it so it follows up correctly with specific inputs. o Special Flash Attack: Adjusted the charge time when in Current Aura State.

• Shinji Hirako: o Signature Move: Fixed an issue where the follow-up attack after a successful counter would not connect against certain techniques of the opponent. o Breaker: Adjusted the standing position when a Breaker is parried. o Made it so combos can be connected correctly against specific characters.

• Coyote Starrk: o Quick Attack: [Normal State] Fixed an issue where combos could be infinitely extended under certain circumstances. o Special Flash Attack: Made it so it follows up correctly with specific inputs. o Breaker: Adjusted the standing position when a Breaker is parried. o Follow-up Hohô: [Normal State] Fixed an issue where damage would decrease during Spiritual Pressure Move 2 activation. o Flash Attack: [Awakened] Fixed an issue where combos would not hit correctly under certain circumstances. o Special Condition: [Awakened] Fixed an issue where Blue Flame Wolf Stock would not be consumed correctly despite having Blue Flame Wolf Stock under certain circumstances.

• Tier Halibel: o Special Condition: Fixed an issue where the Aura Gauge would not increase with certain actions. o Spiritual Pressure Move 2: Increased the invincibility time. o Quick Attack: [Awakened] Increased the block stun time in a signature upgrade state.

• Nelliel Tu Odelschwanck: o Kikon Move 1 Normal State: Fixed an issue where it would not hit correctly during online matches. o Follow-up Hohô: Made it so it follows up correctly with specific inputs. o Spiritual Pressure Move 2: [Awakened] Fixed an issue where it would not follows up correctly.

Other:

• Adjusted the movements of some battle actions. • Improved usability and operational stability.

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