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Massive Update Available! Egyptian Campaign, Siege and Wall System,New Maps, etc

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Greeting Strategists!

First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.

The community means everything to me, which is why I’ve worked tirelessly to include many of the features you’ve been asking for in this update. I truly hope this makes the game even more enjoyable for you, and I can’t wait to bring you even more improvements in future updates as we march toward the full release! 😊

Below is the list with all the content of this update:

New features/content:

  • Egyptian Campaign (9 missions, all featuring secondary objectives and bonus systems)

  • Updated Wall System:

  • Walls now require entrances to station units on them

  • Unit placement on walls has been improved to allow proper defense building

  • Units no longer dismount from walls when moved along them (unless there's no available placement space)

  • Pathfinding for wall climbing now works as intended

  • Sieges with ladders or siege towers against enemy walls function correctly

  • Unit Pathfinding for siege equipment like ladders and towers is now optimized

  • AI now builds entrances into walls

  • AI now uses walls defensively during sieges and positions units properly (future updates will enhance AI's defensive and siege strategies)

  • Unit collisions on walls have been optimized

  • Maps:

  • New Conquest/Domination Mode Map: (2) Honest Duel

  • Reworked and Balanced Maps:

  • (2) The Liberation of Sparta

  • (2) Rebellion in Egypt

  • (2) Hero Path (All maps will receive reworks and balancing in future updates to ensure perfection.)

  • Unit Colision & Formation System:

  • Better Unit Collision System

  • Enhanced Formation System (Formations now perform better with large groups of units)

  • Improved Unit Handling System (Better responsiveness and control when managing large groups of units)

  • Workshop Enhancements:

  • Added Automatic Image Upload System for item previews in the Workshop (Uploaded or updated maps now generate preview images without user input)

  • Users can now upload custom preview images for Workshop items (Use "steampreview.png" in the created map folder)

  • Default minimaps are now displayed in-game menus if no custom minimap is provided

  • Fixed Minimaps in Editor (No longer displays a minimap from a previously loaded map in menus)

  • FPS Optimization for High-Unit-Count Scenarios (Performance boost of 10-20% depending on PC specs)

  • Improved Unit Pathfinding

  • Added Full Russian Voice Localization

  • Enhanced AI Unit Production System (AI now produces units more intelligently)

  • AI now chooses war vehicles and animals more effectively

  • AI now builds siege towers when necessary

  • Added Option in Map Editor to place entrances on wall nodes and towers

  • Removed Mercenaries from Garrisons

  • Added Missing Capture Animations for all units

  • Added Victory Sound when completing campaigns

  • Improvements to Some Creep Units in Conquest/Domination Mode maps

Bug/Error Correction:

  • Multiplayer Fixes:

  • Resolved All Multiplayer Desync Triggers in Conquest/Domination Mode (Multiplayer is now fully stable across all maps except Naval Ones)

  • Fixed All Desync Triggers for Republican Rome (All civilizations except Imperial Rome are now multiplayer-ready)

  • Fixed Arena Multiplayer Bug in Republican Rome (Prevented players from repeatedly recruiting mercenary templates with fast clicks)

  • Fixed Bug in Mercenary Camp in Conquest/Domination Mode (Previously prevented the building from being assigned to the player)

  • Fixed Bug in Certain Heroes that incorrectly applied an oversized health multiplier when leveling up

  • Fixed Text Glitches (Symbols like "??" no longer appear in all languages)

  • Fixed Reported Bugs from the Persian Campaign

  • Fixed Secondary Quest Activation Bug in Spartan Campaign’s first mission (Players can now obtain the 7 stars)

  • Fixed Persian Campaign Mission 3 Bug (Spartan troops now correctly spawn on triremes, and enemy obelisks use their special abilities)

  • Fixed Hero Combat Spell for Marcus Aurelius (Now functions correctly, including its unique projectile effect)

  • Fixed Worker Command Display Bug for Support Units

Balance:

  • Balanced Wall Construction Cost and Time (Walls are now more practical and useful in gameplay)

  • Balanced Fire Catapult Damage for triremes and added a unique fire projectile model when researching Greek Fire

  • Balanced Siege Tower Costs

I hope you like this update and feel free to give your feedback or any suggestions as always.

Official Discord of the game:

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