Update 0.60: Pathfinding Improvement, New Mechanics, New Map,Bug Fixes and more!
Greeting Strategists!
First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.
Many of you were waiting for the arrival of more improvements, especially those most voted or requested by the community, it is a pleasure to announce that I have worked hard to provide several of them in this update, along with other necessary improvements or fixes.
Below is the list with all the content of this update:
New features/content:
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Improved Pathfinding of Units
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Added New Mechanic: Burning Units(With new animations and effects)
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Added Order Queue System (units will no longer get stuck when you give them orders)
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New Map: (4) The Battle of Platea
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Vulkan Support Updated
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Improved Double Click Unit Selection System
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Improved HitBoxes for All Buildings
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Added Stand Up and Down Animations for Models that did not have them
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Reduced RAM usage over time by 5%
Bug/Error Correction:
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Fixed SFLB_Behaviour Critical Crash
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Fixed several multiplayer desyncs and crashes
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Fixed bug that did not reduce the number of gathered weapons available when re-equipping units
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Fixed Bug that also selected workers with gathered weapons when you double clicked on a unit
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Fixed spells where autocast was not working correctly
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Fixed sometimes units would not deal damage to buildings when attacking them
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Fixed Bug that caused the Macedonian AI not to produce Amazons
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Fixed Glith showing formation radious on some buildings
Balance:
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Balance of Easy & Medium AI
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Reduced the price of Advanced Architecture Upgrade in all civilizations
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Removed Vehicles Spells & Upgrades due useless
I hope you like this update and feel free to give your feedback or any suggestions as always.
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