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Update 0.57: AI Improvements, Balance, Spells System and HotFixes!

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Greeting Strategists!

First of all, thanks to the community, the great involvement with the project and their enormous support, I really appreciate it.

According to the content with the most votes by the community, I apply the first improvements from among the most voted by all of you.

Below is the list with all the content of this update:

New features/content:

  • AI now decides when to make walls of Wood or Stone, based on the behavior of the other players or the user

  • AI in Conquest and Domination mode has been improved

  • AI now knows to retreat after completing certain tasks

  • Spells Anti-Overlapping System

  • Increase Game Perfomance by 5%

  • Ice can now regenerate over time after breaking

  • Unit weight control system (heavier units can break ice more easily)

Bug/Error Correction:

  • Fixed Lag Issue, sometimes causing FPS drop to 1-2, in game for no reason

  • Fixed Crash Memory Error caused by sending incorrect data due to overlapping spells

  • Fixed 10 Desyncs Triggers in Multiplayer

  • Fixed bug causing AI armies to get stuck next to Gold Mines

  • Fixed Bug that caused AI heroes to be almost invincible

Balance:

  • Balanced all Spells from all civilizations

  • Spells that provide bonuses of the same type can now not overlap, avoiding using overlap to create almost invincible and unbalanced armies.

I hope you like this update and feel free to give your feedback or any suggestions as always.

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