Update 0.57: AI Improvements, Balance, Spells System and HotFixes!
Greeting Strategists!
First of all, thanks to the community, the great involvement with the project and their enormous support, I really appreciate it.
According to the content with the most votes by the community, I apply the first improvements from among the most voted by all of you.
Below is the list with all the content of this update:
New features/content:
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AI now decides when to make walls of Wood or Stone, based on the behavior of the other players or the user
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AI in Conquest and Domination mode has been improved
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AI now knows to retreat after completing certain tasks
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Spells Anti-Overlapping System
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Increase Game Perfomance by 5%
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Ice can now regenerate over time after breaking
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Unit weight control system (heavier units can break ice more easily)
Bug/Error Correction:
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Fixed Lag Issue, sometimes causing FPS drop to 1-2, in game for no reason
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Fixed Crash Memory Error caused by sending incorrect data due to overlapping spells
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Fixed 10 Desyncs Triggers in Multiplayer
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Fixed bug causing AI armies to get stuck next to Gold Mines
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Fixed Bug that caused AI heroes to be almost invincible
Balance:
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Balanced all Spells from all civilizations
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Spells that provide bonuses of the same type can now not overlap, avoiding using overlap to create almost invincible and unbalanced armies.
I hope you like this update and feel free to give your feedback or any suggestions as always.
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Official Discord of the game:
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LINK
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