Second Anniversary Update: Romans Campaign, New Features & Improvements, Fixes!
Greeting Strategists!
First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.
Many of you wanted and voted for a new campaign focused on the Romans, so it is a pleasure to announce its launch, along with new features and improvements, which I hope will help you enjoy the game a little more.
Below is the list with all the content of this update:
New features/content:
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New Campaign: Romans - The Beginning of an Empire
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Worker system: After constructing a building, workers detect the number of workers required by the building and auto go to work in it.
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Improved Construction Queues: Construction queues are maintained even after the construction of buildings that require workers, if there are free workers available.
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New Stance System: More convenient to use, in which you can simply assign holding position and the units return to the defensive position automatically when necessary.
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Starvation System for Horses: Horses that have lost their rider and have been damaged, suffer a starvation effect, until another rider mounts them. (Avoiding the piling up of horses that remain after the battle on the map and are not used )
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New Sounds and Environment Effects
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Updated Vulkan Support
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Caravans System for all Civilizations
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Better environment for Vardar Sea Battle map.
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Clouds effect added to all Spartan and Macedonian campaign missions.
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Music Volume Adjustments
Bug/Error Correction:
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Fix Bug that did not correctly save the AI difficulty in games when it was Medium or Hard.
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Fix Bug of Combat Spell of Scipio The African that does not work(not throw poisoned knife)
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Fix Bug where Cleopatra convert dead units into servants of Amon, causing zombie units on the map
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Fix Bug for: When a building is damaged, it stops displaying the production or research list progress bar
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Fix Desync and Crash caused by the Praetorians ability in Imperial Rome.
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Fix Desync and Crash related to Unit Stances
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Fix Bug of Testudo Formation ability, which was not deactivated correctly when mounting the unit on a horse, causing stacking of its modifiers.
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Fix Bug of Testudo Formation ability, which did not show the command to deactivate the ability when it is activated
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Fix Bug of Mission 5 of the Spartan Campaign, which did not activate the starvation effect on the enemy after finishing off the food caravans
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Fix Bug of Mission 1 of the Macedonia Campaign, which did not activate the starvation effect on the enemy after burning the village with enemy farms.
Balance:
- Removed damage bonus for mounted units equipped with ranged weapons
I hope you like this update and feel free to give your feedback or any suggestions as always.
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