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Second Anniversary Update: Romans Campaign, New Features & Improvements, Fixes!

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Greeting Strategists!

First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.

Many of you wanted and voted for a new campaign focused on the Romans, so it is a pleasure to announce its launch, along with new features and improvements, which I hope will help you enjoy the game a little more.

Below is the list with all the content of this update:

New features/content:

  • New Campaign: Romans - The Beginning of an Empire

  • Worker system: After constructing a building, workers detect the number of workers required by the building and auto go to work in it.

  • Improved Construction Queues: Construction queues are maintained even after the construction of buildings that require workers, if there are free workers available.

  • New Stance System: More convenient to use, in which you can simply assign holding position and the units return to the defensive position automatically when necessary.

  • Starvation System for Horses: Horses that have lost their rider and have been damaged, suffer a starvation effect, until another rider mounts them. (Avoiding the piling up of horses that remain after the battle on the map and are not used )

  • New Sounds and Environment Effects

  • Updated Vulkan Support

  • Caravans System for all Civilizations

  • Better environment for Vardar Sea Battle map.

  • Clouds effect added to all Spartan and Macedonian campaign missions.

  • Music Volume Adjustments

Bug/Error Correction:

  • Fix Bug that did not correctly save the AI ​​difficulty in games when it was Medium or Hard.

  • Fix Bug of Combat Spell of Scipio The African that does not work(not throw poisoned knife)

  • Fix Bug where Cleopatra convert dead units into servants of Amon, causing zombie units on the map

  • Fix Bug for: When a building is damaged, it stops displaying the production or research list progress bar

  • Fix Desync and Crash caused by the Praetorians ability in Imperial Rome.

  • Fix Desync and Crash related to Unit Stances

  • Fix Bug of Testudo Formation ability, which was not deactivated correctly when mounting the unit on a horse, causing stacking of its modifiers.

  • Fix Bug of Testudo Formation ability, which did not show the command to deactivate the ability when it is activated

  • Fix Bug of Mission 5 of the Spartan Campaign, which did not activate the starvation effect on the enemy after finishing off the food caravans

  • Fix Bug of Mission 1 of the Macedonia Campaign, which did not activate the starvation effect on the enemy after burning the village with enemy farms.

Balance:

  • Removed damage bonus for mounted units equipped with ranged weapons

I hope you like this update and feel free to give your feedback or any suggestions as always.

Official Discord of the game:

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