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Update 0.72: Persian Campaign, Improvements and Bug Fixes!!

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Greeting Strategists!

First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.

You've been asking for more Campaigns for the game for a long time and the community always comes first for me. So it's a pleasure to finally announce the launch of the Persian Campaign along with other game improvements.

Change List:

New features/content:

  • Added Persian Campaign (9 Missions)

  • Improved building construction pathing (now decorative animals on the map do not block building construction)

  • Added Improved behavior and handling for some Support units (Like Flautists)

Bug/Error Correction:

  • Fixed Bug in garrisons that does not allow units to train using prisoners to level up

  • Fixed a large part of the Desyncs in the Egyptian and Indian Civilizations (They can now be used in multiplayer without major problems)

  • Fixed Bug that caused the Healing effect to not disappear during the game when healing with the Spartan Mystery Unit

  • Fixed Spartan Mystery Unit Healing Spell causing occasional crashes and Desyncs

  • Fixed ability of the Egyptian Shock Cavalry that caused it to be activated automatically when recruited, causing the doors of the building where it occurred to be blocked

Balance:

  • Removed Research to be able to Recruit Mercenaries and Spies (Now available when building Garrison buildings)

  • Adjusted Price and Construction Time of Garrison Buildings

  • Changed Candaules Combat Skill Animation (Now doesn't knock surrounding enemies to the ground)

  • Added in Mission 7 of the Macedonia Campaign that Stationary Shields can be made in the Barracks

I hope you like this update and feel free to give your feedback or any suggestions as always.

Official Discord of the game:

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