Version 1.01 Early Access CHANGELOG
Version 1.01 Early Access CHANGELOG
-
E1M6 added (secret level)
-
E1M3 exit area altered/expanded
-
E1M3 has now an exit to Secret Level
-
New HUD display for pickup messages, consistent with remaining hud elements
-
Animated HUD icons when picking up items, gaining health, etc.
-
Terminal grammar fixes (and a few other misc edits)
-
Updated reflection in terminal background image to match the new character design
-
Added a user option for adjusting how far the rifle altfire zooms in
-
Added some missing brightmaps for certain textures
-
Increased range at which Trepidon sounds are audible
-
Increased rotary shotgun damage just a smidge (1-shotting enemies is much more consistent now)
-
Increased damage of a certain New Weapon (Available in E1M6)
-
Fixed glitchy Sevore movement on Supplice difficulty
-
Fixed dynamic armor not being pickupable if at or above 100 plasteel armor
-
Fixed sprite billboarding (i.e. columns and trees looking funny when you look straight down)
-
Fixed E1M5 black-column bug
-
Fixed placeholder playersprites appearing in mirrored floors
-
Fixed "undroppable" flag being applied to assault rifle instead of Pilebunker
-
Improved Player's Minigun Turret AI
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.