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Early Access Patch 0.2.1.2

Changelog:

  • Added new logo/intro sequence to the game

  • Added missing name into credits screen

  • Fixed Vespur being able to attack through geometry, lessened their difficulty and boosted their visibility

  • Fixed Terminals being accessible from any height

  • Fixed Antagross wandering off the arena

  • Added Sprite billboarding options main options menu ( Options > Video > Preferences > Sprite Billboarding )

  • Added settings for Automap line width ( Options > Interface > Automap Options > Line Thickness ) and set default to “2”

  • Replaced player’s Automap marker with an icon instead of a vector arrow

  • Updated monster sprites with improved visibility in the darkness

  • Fixed Ophaneon being able to attack through geometry

  • Improved climbing ladders when approached from an angle

  • Fixed automap player marker appearing twice

  • AI Cores are now attacking the player

  • Misc terminal alterations

  • Missing brightmaps added for Episode 2 themed switches and doors

  • E2M1: Fixed inactive Phlogis monster

  • E2M1: Added navigation cues in fuel silo and Orange/Blue key junction

  • E2M2: Added missing secret list

  • E2M2: Fixed inaccessible blue terminal near hangar/level exit

  • E2M2: Fixed inactive Ophaneon monster

  • E2M2: Fixed missing texture warnings

  • E2M2: Visual improvements

  • E2M2: Green Key platform has added switches to prevent players getting stuck

  • E2M2: Added missing triggers for activating Vespurs

  • E2M2: Added an oxygen station in the spacewalk section

  • E2M4: Added missing secret list

  • E2M5: Fixed force bridge collision issues with certain objects

  • E2M5: Added navigation cues and dynamic lights to the boss arena

  • E2M5: Minor visual improvements

  • E2M5: Fixed the broken teleportation from the normal flux chamber to the falling chamber.

  • E2M5: The O2 automap icons in the falling chamber now automatically appear for the player as soon as they teleport into it.

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