Early Access Patch 0.2.1.2
Changelog:
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Added new logo/intro sequence to the game
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Added missing name into credits screen
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Fixed Vespur being able to attack through geometry, lessened their difficulty and boosted their visibility
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Fixed Terminals being accessible from any height
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Fixed Antagross wandering off the arena
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Added Sprite billboarding options main options menu ( Options > Video > Preferences > Sprite Billboarding )
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Added settings for Automap line width ( Options > Interface > Automap Options > Line Thickness ) and set default to “2”
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Replaced player’s Automap marker with an icon instead of a vector arrow
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Updated monster sprites with improved visibility in the darkness
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Fixed Ophaneon being able to attack through geometry
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Improved climbing ladders when approached from an angle
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Fixed automap player marker appearing twice
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AI Cores are now attacking the player
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Misc terminal alterations
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Missing brightmaps added for Episode 2 themed switches and doors
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E2M1: Fixed inactive Phlogis monster
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E2M1: Added navigation cues in fuel silo and Orange/Blue key junction
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E2M2: Added missing secret list
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E2M2: Fixed inaccessible blue terminal near hangar/level exit
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E2M2: Fixed inactive Ophaneon monster
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E2M2: Fixed missing texture warnings
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E2M2: Visual improvements
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E2M2: Green Key platform has added switches to prevent players getting stuck
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E2M2: Added missing triggers for activating Vespurs
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E2M2: Added an oxygen station in the spacewalk section
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E2M4: Added missing secret list
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E2M5: Fixed force bridge collision issues with certain objects
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E2M5: Added navigation cues and dynamic lights to the boss arena
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E2M5: Minor visual improvements
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E2M5: Fixed the broken teleportation from the normal flux chamber to the falling chamber.
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E2M5: The O2 automap icons in the falling chamber now automatically appear for the player as soon as they teleport into it.
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