Railroads Online - Hotfix Update: Build 52150
Dear Community,
We have just released a hotfix update to the default branch!
This update fixes a bunch of issues that came up since the Full Release and were reported to our team by the community. Thank you for your support!💜
Your Railroads Online Team
**The following issues have been resolved: **
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Fixed an issue where the iron works output was not displaying pipes
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Fixed an issue where tender paints were not matching their locomotives
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Fixed a center of mass issue on the Mallet
- Should feel more stable when moving forward
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Fixed an issue where shovels of coal was not refunding the correct amounts
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Fixed an issue where the radial menu could be kept on screen by pressing the build menu button while the radial menu was open
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Fixed an issue where it was harder to move trains from a stop
- This issue also caused derailments randomly
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Remapped controller map switch function on the Maximap
- Use X to flip switches while using controller on pc
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Fixed the raw iron call out in the wiki for stake flat cars
- Car carries 3 raw iron, wiki has been corrected
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Fixed an issue where players couldn’t connect rails under the open air engine sheds
- Dirt no longer accumulates in the shed
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Fixed an issue where link and pin connection points were not showing up on the rear of the cab when trying to connect a tender to the engine
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Fixed an issue with tunnel portals stopping some cars from entering them
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Fixed an issue where paints did not match for the clients
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FIxed an issue where weather was not synced to the hosts for the clients
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Fixed an issue where cars would slowly float down if a client re-railed them
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Fixed roundhouse doors automatically opening
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Should only open if a loco gets near them otherwise they stay closed
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They will however open on session start due to engines being inside the roundhouse.
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Fixed an issue where the parallel track tool wasn’t closing with RMB
- Controls-> "End construction" -> Bind it to: "Right Mouse Button" -> Restart the game
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Fixed an issue where the server could not hear the whistle on engines unless they were blown by the client
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Fixed an issue where the Tenmile didn’t have an extended link when in manual coupler mode
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Fixed an issue where the D&RG box car was missing its floor texture
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Fixed an issue when opening the map in the 3rd person driving us caused the mouse cursor to go away
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Fixed an issue where it was harder to delete the 3-way switch
- This prevented players from deleting the switch if it became buried into the ground or into a mountainside
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Fixed an issue where the mini map would fade out icons too early
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Fixed an issue: Track places wrong directions
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Fixed an issue: Stake flat model error
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Fixed an issue: Sander control does not work on the ruby basin
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Fixed an issue: 3 way switch's right arm is not straight
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Fixed an issue: UI call out for closing the parallel track tool is wrong
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