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Игры по онлайну и скины по объёму продаж

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Меню

UPDATE 0.1.5

Important Information If you experience broken controls or are sent back to the main menu when connecting to another player, it likely means either you or the host have not updated the game. We recommend restarting Steam to ensure the game is up to date. We are working on an in-game notification system to alert you of the need for updates, but for now, this is the only solution.

New Features

  • Bottles are now divided into three denominations: 1, 5, and 10, each with a unique model.

  • A new anomalous floor has been added.

  • Dead characters (ghosts) are no longer tied to their vessels and can safely fly around the floor. The rest of the functionality remains the same.

  • In the absence of gravity, you can fly using a fire extinguisher.

  • New descriptions have been added to tooltips when activating items.

  • Several new phrases have been added to the Brick Wall.

  • A new track by houp has been added to the ERROR floor.

  • A new track by ERTAsoN has been added to the shop floor.

  • A new language has been added: Chinese (Traditional).

Fixes

  • Fixed the cost and order of resurrection.

  • Fixed Samosbor damage bypassing doors.

  • Slightly increased the spawn rate of all enemy types.

  • Fixed incorrect assignment of the Gretchins' (aka adidas Hooligans) den in the Kletka.

  • Gretchins' health has been halved.

  • Increased regeneration from items, food, and medical supplies by 20%.

  • Slightly increased the spawn chance of the Sewers floor.

  • Reduced the pursuit speed of Beton Eaters; increased the loot dropped upon their death.

  • Slightly reworked the shop floor.

  • Fixed geometry issues on certain levels and rooms.

  • Fixed and optimized the network code for ragdolls.

  • Fixed models for the cone and Eyeroller.

  • Fixed incorrect display of certain resource types on the scanner screen.

  • Fixed a bug where a character could die when reloading a saved game.

  • Fixed a bug with residual interaction capability when switching camera modes (from first-person to third-person or vice versa).

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