Version 0.3.10 patch - bug fixes, other, V-Sync option
Bug fixes
-
Fixed a cup player softlock
-
Fixed error when starting combat while Alva is hidden
-
Improved Monsters in the dark not spawning directly in front of the player
-
Fixed braindead/floating Evelius after he punishes you
-
Fixed several instances of companions not following Von Wanst anymore after transforming to a monster and back
-
Fixed Evelius taking wrong items
-
Fixed braindead Evelius after dropping specific items
-
Fixed Evelius duplicating items
-
Fixed some visual glitches of the monkey
-
Fixed bear trap weight
-
Hopefully fixed companions being rendered behind the scenery
-
Fixed an instance where Wanst would turn into a limbless abomination after entering the monkey zone
-
Fixed cup player eating and crying audio glitches
-
Adjusted how the monkey holds small animals
-
Fixed walking into balcony doors and picking up items while falling past them
-
Fixed loot animation not stopping after entering an alcove
-
Fixed Hammerguy sometimes not starting to run again, when hitting him
-
Fixed Evelius Demand Gold / Companion softlock
-
Fixed companion underpants
-
Fixed a respawn bottle blackscreen after being killed by the monsters in the dark
Other
-
There's now a V-Sync option in the Graphics setting. V-Sync is ON by default (recommended setting). This caps the FPS depending on your monitor. If you turn off V-Sync, you can adjust the max FPS. If you do, it is recommended to choose a max FPS that is a multiple of your monitor's refresh rate, else you might experience screen tearing, especially in the village
-
Improved functionality of Alva's cauldron (Lockengold and Explosion potion still can't be brewed there though, that will be fixed in a later patch)
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.