Version 0.3.11 patch - bug fixes, balancing
Bug fixes
-
Reworked goo landing interactions with some objects
-
Fixed Wanst not being able to climb stairs when following a companion to a door
-
Fixed a bug where companions didn't reappear after leaving the toilet
-
Fixed a bug where companion shadows would stay in front of the toilet door
-
Added fallbacks for companions facing the wrong direction after leaving the tower
-
Fixed rake not being hittable with the fist
-
Improved Evelius interruption behaviour (should remove a few braindead cases)
-
Improved several village colliders
-
Some small Evelius improvements (cloud smoother, enemy spawn prettier)
-
Fixed floaty companions after hiding from a hammerguy
-
Fixed companions teleporting to Wanst on the balcony, when entering it from below
-
When unequipping armors they shake similar to helmets or gold pouches now
-
Fixed dead items after transforming to a monster or back to wanst-Fixed village cave gold expolit
-
Fixed village death exploit
-
Items that Evelius asks for should now always spawn on the current floor.
-
Adjusted player damage behavior as a monster to align more closely with damage handling when playing as Von Wanst
-
Fixed bats flying behavior breaking when being hit by explosion potions
-
Polished how bats interact with the player when he is a monster
-
Fixed bats floating without animation
-
Bats can now be affected by transformation, gold, weird and anti potions
Balancing
-
Pipe System buff: It no longer deactivates when changing rooms, and you can now always insert items for free. This should make the pipe system more attractive to use within the tower.
-
Alva nerf: She now carries only one potion for each of her three options. It was too great of an exploit to generate infinite amounts of potions.
-
Re-balanced cave chests for a better spawn rate of unique items like busts.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.