Version 0.3.12 patch - bug fixes, balancing, other
Bug fixes
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It's no longer possible to pick up Hubert in his parents house
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Explosion potion can now be brewed correctly
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Fixed some village potion bugs
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Added safety for "Sound of Silence" achievement
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Improved consistency of portcullis animation in front of doors
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Fixed throwing items at Evelius in the final room causing him to turn braindead
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Von Wanst shouldn't randomly start walking anymore
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Small visual fixes of pillars being rendered in the wrong layer
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Fixed dead animals put into the pipe suddenly becoming alive again
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Fixed a bug that could lead to coin piles facing upside down in the village
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Items that were gilded from gold potions are now being correctly stomped into disks
Balancing + Other
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Added more visual indicators for the hammerguy, since he was hard to notice when playing without sound
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Lockengold potion now heals poison
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Thrown potions now remove goo on the floor
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Enemies get angry when looting them (and they're not already angry), especially relevant if you yourself are a monster
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Gunpowder kegs + wind trap interaction improved: The fuse will burn longer if there's a monster with a fan in front of it
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Added a door to leave the monkey zone / item vault earlier. It's on the very left of the area. Helpful in case you want to say "nothing" to the genie, riddle master or pawn shop clerk
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