Избранное

Найти игру

Меню

Version 0.3.12 patch - bug fixes, balancing, other

Bug fixes

  • It's no longer possible to pick up Hubert in his parents house

  • Explosion potion can now be brewed correctly

  • Fixed some village potion bugs

  • Added safety for "Sound of Silence" achievement

  • Improved consistency of portcullis animation in front of doors

  • Fixed throwing items at Evelius in the final room causing him to turn braindead

  • Von Wanst shouldn't randomly start walking anymore

  • Small visual fixes of pillars being rendered in the wrong layer

  • Fixed dead animals put into the pipe suddenly becoming alive again

  • Fixed a bug that could lead to coin piles facing upside down in the village

  • Items that were gilded from gold potions are now being correctly stomped into disks

Balancing + Other

  • Added more visual indicators for the hammerguy, since he was hard to notice when playing without sound

  • Lockengold potion now heals poison

  • Thrown potions now remove goo on the floor

  • Enemies get angry when looting them (and they're not already angry), especially relevant if you yourself are a monster

  • Gunpowder kegs + wind trap interaction improved: The fuse will burn longer if there's a monster with a fan in front of it

  • Added a door to leave the monkey zone / item vault earlier. It's on the very left of the area. Helpful in case you want to say "nothing" to the genie, riddle master or pawn shop clerk

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения