Version 0.4.9 patch - bug fixes, other
Bug fixes
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Fixed Evelius beehive helmet interaction (once more)
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Fixed another case of Von Wanst having the wrong hand graphics
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Fixed softlock when respawning inside a bay on the balcony
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Fixed trolls (and cup players) not dying from spikes/bouncing around
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Some animation polish for using the wand
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Some graphical polish for the tavern
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Fixed visual glitch when entering an alcove with a beard and a helmet
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Fixed part of the skin being visible when Randos are wearing great helmets
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Some minor polish for sounds
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Some menu UI polish
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Graphical polishing for the peasant haircuts
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Graphical polishing for poisoning trolls and other monsters
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Removed a wrong rat voice line
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Improved offset for companions in player and monster hand
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Adjusted voice pitches for the female townsfolk
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The dialogues villagers have among themselves are now less ear-burstingly loud
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Fixed monsters sometimes standing braindead next to spikes, after another monster has been spiked
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Fixed companions sometimes running away from you when transforming to/from being a monster
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Fixed softlock when companion asks for coins but the coins don't reach their target
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Worked on the way companions start their dialogue in hub rooms to hopefully prevent cases where the player wasn't able to talk to anyone anymore
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Randos now keep their respective arm animation when stepping over a trap item
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Picking up Hubert/Randos or hiding in alcoves during the "go into that door" dialogue should no longer break that dialogue
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Fixed Princess not turning friendly again after eating Evelius' corpse
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Fixed Princess sometimes not eating corpses of companions
Other
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Changed the color of golden chests to appear less bright overall
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Companions now wait ON the trigger plate for bridges and not half a meter away from the trigger
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Entering a door while a companion asks for gold now counts as if you said no
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The dialogue when meeting a companion for the first time no longer interrupts when entering a door
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