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Version 0.4.9 patch - bug fixes, other

Bug fixes

  • Fixed Evelius beehive helmet interaction (once more)

  • Fixed another case of Von Wanst having the wrong hand graphics

  • Fixed softlock when respawning inside a bay on the balcony

  • Fixed trolls (and cup players) not dying from spikes/bouncing around

  • Some animation polish for using the wand

  • Some graphical polish for the tavern

  • Fixed visual glitch when entering an alcove with a beard and a helmet

  • Fixed part of the skin being visible when Randos are wearing great helmets

  • Some minor polish for sounds

  • Some menu UI polish

  • Graphical polishing for the peasant haircuts

  • Graphical polishing for poisoning trolls and other monsters

  • Removed a wrong rat voice line

  • Improved offset for companions in player and monster hand

  • Adjusted voice pitches for the female townsfolk

  • The dialogues villagers have among themselves are now less ear-burstingly loud

  • Fixed monsters sometimes standing braindead next to spikes, after another monster has been spiked

  • Fixed companions sometimes running away from you when transforming to/from being a monster

  • Fixed softlock when companion asks for coins but the coins don't reach their target

  • Worked on the way companions start their dialogue in hub rooms to hopefully prevent cases where the player wasn't able to talk to anyone anymore

  • Randos now keep their respective arm animation when stepping over a trap item

  • Picking up Hubert/Randos or hiding in alcoves during the "go into that door" dialogue should no longer break that dialogue

  • Fixed Princess not turning friendly again after eating Evelius' corpse

  • Fixed Princess sometimes not eating corpses of companions

Other

  • Changed the color of golden chests to appear less bright overall

  • Companions now wait ON the trigger plate for bridges and not half a meter away from the trigger

  • Entering a door while a companion asks for gold now counts as if you said no

  • The dialogue when meeting a companion for the first time no longer interrupts when entering a door

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