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Version 0.4.11 patch - bug fixes, other

Bug fixes

  • Fixed a case of invincible bats

  • Fixed several princess eat particles

  • Fixed a case of an invincible Evelius

  • Fixed Van Wampe (the red haired knight) not appearing when the princess ate Evelius earlier in the tower

  • Fixed a softlock that could occur when Evelius demanded to eat a companion

  • Fixed Evelius "no gearing up" return behavior

  • Several Evelius interruption fixes

  • Improved stunned Evelius physics

  • Fixed Alva trying to play multiple animations at once when throwing bottles

  • Fixed visible brown backgrounds beneath cave platforms

  • Pipe system shouldn't break anymore, when putting an explosion potion from a witch in there

  • Improved companion behavior, when transforming back into Wanst from being a monster

  • Explosion potions can not be brewed again

A lot of small visual glitches fixed:

  • Fixed the pawnshop clerk's eyes intersecting with her eyelids,

  • Fixed nose peeking out of helmets monsters are wearing,

  • Fixed some visual glitches of random peasants in the tavern,

  • Fixed visual glitches of goo on the floor,

Other

  • Changed back from DirectX 12 to DirectX 11, for better compatibility

  • Companions now say something on death

  • Reduced voice line frequencies for goo, anvils and alcoves

  • Slightly nerfed the range of medium sized blobs

  • Companions should stay on the weighted step platform for medium sized bridge gaps now (the same way they do it for the large ones already)

  • Improved bee performance

  • Reinstalling the game on Steamdeck shouldn't reset the save files

  • Fixed game over menu on Steamdeck not offering the option to change the difficulty mode

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