Version 0.4.11 patch - bug fixes, other
Bug fixes
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Fixed a case of invincible bats
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Fixed several princess eat particles
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Fixed a case of an invincible Evelius
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Fixed Van Wampe (the red haired knight) not appearing when the princess ate Evelius earlier in the tower
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Fixed a softlock that could occur when Evelius demanded to eat a companion
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Fixed Evelius "no gearing up" return behavior
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Several Evelius interruption fixes
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Improved stunned Evelius physics
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Fixed Alva trying to play multiple animations at once when throwing bottles
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Fixed visible brown backgrounds beneath cave platforms
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Pipe system shouldn't break anymore, when putting an explosion potion from a witch in there
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Improved companion behavior, when transforming back into Wanst from being a monster
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Explosion potions can not be brewed again
A lot of small visual glitches fixed:
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Fixed the pawnshop clerk's eyes intersecting with her eyelids,
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Fixed nose peeking out of helmets monsters are wearing,
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Fixed some visual glitches of random peasants in the tavern,
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Fixed visual glitches of goo on the floor,
Other
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Changed back from DirectX 12 to DirectX 11, for better compatibility
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Companions now say something on death
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Reduced voice line frequencies for goo, anvils and alcoves
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Slightly nerfed the range of medium sized blobs
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Companions should stay on the weighted step platform for medium sized bridge gaps now (the same way they do it for the large ones already)
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Improved bee performance
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Reinstalling the game on Steamdeck shouldn't reset the save files
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Fixed game over menu on Steamdeck not offering the option to change the difficulty mode
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