Version 0.4.13 patch - bug fixes, other
Bug fixes
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Fixed Monkey being unable to jump (again, this time for sure hopefully)
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Fixed framerate cap and V-Sync not being saved properly
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Thrown items shouldn't get stuck on upper floors anymore
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Fixed hourglass + gold potion interaction (resulted in village not loading)
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Fixed a few voice lines playing again (toilet, broom door)
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Postal companions should now do less glitchy stuff
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Fixed some characters being lootable even though no item came out (Snowy, Puffles, Cave Peasants)
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Fixed game freeze when dying on the balcony while a powder keg is still active from one of the previous rooms
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Fixed player not respawning after throwing the respawn bottle down the hatch to the next segment and then dying on the current floor
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Fixed debug view not working after respawn
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Fixed sometimes not being able to pick up the item dropped on death after respawning
Other
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Polishing for the hammer pendulums. They should now feel a bit more smooth
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Polished and recolored clouds that appear when Evelius, bats and monsters spawn
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A bunch of new sounds added
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Peasants now use the same punch and attack animations like Von Wanst instead of only one animation
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