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Version 0.4.13 patch - bug fixes, other

Bug fixes

  • Fixed Monkey being unable to jump (again, this time for sure hopefully)

  • Fixed framerate cap and V-Sync not being saved properly

  • Thrown items shouldn't get stuck on upper floors anymore

  • Fixed hourglass + gold potion interaction (resulted in village not loading)

  • Fixed a few voice lines playing again (toilet, broom door)

  • Postal companions should now do less glitchy stuff

  • Fixed some characters being lootable even though no item came out (Snowy, Puffles, Cave Peasants)

  • Fixed game freeze when dying on the balcony while a powder keg is still active from one of the previous rooms

  • Fixed player not respawning after throwing the respawn bottle down the hatch to the next segment and then dying on the current floor

  • Fixed debug view not working after respawn

  • Fixed sometimes not being able to pick up the item dropped on death after respawning

Other

  • Polishing for the hammer pendulums. They should now feel a bit more smooth

  • Polished and recolored clouds that appear when Evelius, bats and monsters spawn

  • A bunch of new sounds added

  • Peasants now use the same punch and attack animations like Von Wanst instead of only one animation

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