Version 0.5.3 patch - bug fixes, balancing, other
Bug fixes
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Fixed Princess eating the cup player upon entering his room
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Bats in the caves don't spawn close to entrances anymore and no longer hit the player immediately after entering
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Another safety to prevent being frozen as the monkey
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Fixed camera shake not stopping when encountering Evelius
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Fixed one instance of a black screen after entering door, related to the hammerguy's book
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The same bonus rooms should not appear multiple times in a run
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Fixed hammerguy being invincible after killing companions
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Fixed explosion potion not appearing in the pawnshop after being sold
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Monsters no longer start attacking the player (that turned into a monster) when being hit by other damage sources
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Fixed respawn bottle disappearing when thrown through a trap door
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Fixed wishing for a nail from the genie
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Fixed Princess not being in the castle area anymore
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Fixed companions getting stuck in Evelius' poison burp
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Fixed being instakilled by Evelius poison burp when standing too close to it
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Fixed not being able to switch rooms inside Wanst's house when playing in wide resolutions
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Fixed the bear trap exploit for locked chests
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Fixed Evelius no longer appearing sleeping or inside chests
Balancing
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Elite witches with death potions now have a slower throwing animation
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Hanging bombs and monsters inside the wall should no longer appear combined over gaps
Other
- Optimization for faster loading times
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