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Version 0.5.6 patch - bug fixes, other

Bug fixes

  • Fixed Alva teleporting from room to room due to being blocked by a gate during fight

  • Fixed waiting companions teleporting to player

  • Fixed Princess having a weird face sometimes

  • Fixed Alva falling into gap while the bridge is going back

  • Fixed more occasions where companions would fall into gaps

  • Fixed Rando getting thrown out of a gap but falling back

  • Fixed Hubert going down into a pit room even though he should wait

  • Fixed Hubert saying "can't help you with this room" even though he did help

  • Fixed Wanst rotating on hook when respawning

  • Fixed Van Wampe getting bum rushed by companions

  • Fixed Monster alert state on crooked platforms resulting in sliding

  • Fixed throwing Princess Pretty into a trapdoor during her bite animation leading to broken behavior

  • Fixed Evelius attacking Sobu while he is showing the door leading to freeze

  • Fixed Princess getting stuck between segments

  • Fixed dead companions speaking in one occasion

  • Fixed coins flying away in village when trying to collect them

  • Fixed companion error in tower/cave leading to a soft-lock on exit

  • Fixed broken respawn if the bottle is picked up by slime

  • Fixed Player freeze in exit room when throwing Wanst's Body against Evelius

  • Fixed moving fan upon re-entering the room even though Monster had died previously

  • Fixed items disappearing in Hubert's hut when dropped in the right corner

  • Fixed various voice lines for items

Other

  • Enemy monster walk cycle should abort more smoothly

  • The monkey can now grab with USE, if the option is selected

  • Companions should not follow into the room with the "Indiana Jones" pedestals anymore

  • Minimal randomization of enemy walk speed

  • Companion clues are now also appearing in rooms you enter from a trapdoor

  • You can now see how much gold you are carrying close to ATM machines and in other relevant places

  • Companions now have some distance to each other when entering doors

  • Smoothened walking on slopes in the village

  • Hitting walls now results in knockback

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