Version 0.5.6 patch - bug fixes, other
Bug fixes
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Fixed Alva teleporting from room to room due to being blocked by a gate during fight
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Fixed waiting companions teleporting to player
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Fixed Princess having a weird face sometimes
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Fixed Alva falling into gap while the bridge is going back
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Fixed more occasions where companions would fall into gaps
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Fixed Rando getting thrown out of a gap but falling back
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Fixed Hubert going down into a pit room even though he should wait
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Fixed Hubert saying "can't help you with this room" even though he did help
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Fixed Wanst rotating on hook when respawning
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Fixed Van Wampe getting bum rushed by companions
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Fixed Monster alert state on crooked platforms resulting in sliding
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Fixed throwing Princess Pretty into a trapdoor during her bite animation leading to broken behavior
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Fixed Evelius attacking Sobu while he is showing the door leading to freeze
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Fixed Princess getting stuck between segments
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Fixed dead companions speaking in one occasion
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Fixed coins flying away in village when trying to collect them
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Fixed companion error in tower/cave leading to a soft-lock on exit
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Fixed broken respawn if the bottle is picked up by slime
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Fixed Player freeze in exit room when throwing Wanst's Body against Evelius
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Fixed moving fan upon re-entering the room even though Monster had died previously
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Fixed items disappearing in Hubert's hut when dropped in the right corner
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Fixed various voice lines for items
Other
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Enemy monster walk cycle should abort more smoothly
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The monkey can now grab with USE, if the option is selected
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Companions should not follow into the room with the "Indiana Jones" pedestals anymore
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Minimal randomization of enemy walk speed
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Companion clues are now also appearing in rooms you enter from a trapdoor
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You can now see how much gold you are carrying close to ATM machines and in other relevant places
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Companions now have some distance to each other when entering doors
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Smoothened walking on slopes in the village
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Hitting walls now results in knockback
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