Version 0.5.7 patch - bug fixes, other, Evelius balancing
Bug fixes
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Fixed items falling through the floor at the village entrance
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Fixed the drunk effect not resetting on respawn
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Fixed button hints getting rendered behind balcony houses
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Fixed wrong music in the player house
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Fixed items flying into the sky when being wished for at the genie or burped out by the Princess
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Fixed small items flying into the sky when hitting mousetraps
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Fixed holding a companion while entering the monkey zone completely breaking the companion
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Fixed Von Wanst's backhand render order in the intro
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Fixed Von Wanst's house beams constantly changing order when going up or down the hill
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Fixed helmets appearing damaged in the intro
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Fixed Evelius demanding an item that was impossible to find
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Fixed companions getting killed by hammerguy even though the player left the room on time
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Fixed hammerguy hitting the floor infinitely upon leaving the room at the last moment
Other
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Adjusted the positions of items dropped on death
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Improved hurt animations when holding specific items (potions, two-handed weapons)
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Removed camera snap during segment switch
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Wanst can now be beheaded by executioners
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No more trap items (bananas, rakes) in hub rooms
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Additional voice lines for being poisoned
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New small-talk dialogue option for the mayor
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New voice lines for equipping a beehive with bees inside
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New voice lines for hiding in alcoves
Evelius Balancing
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Evelius is now a bit stricter, and his mood will decrease more easily (e.g., when failing tasks)
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Evelius will now demand ALL of your gold if he demands gold
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Evelius will only give a specific task once per run
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Evelius can now be killed by spiked ceilings
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