Version 1.1.1 patch - bug fixes, balancing, other
Bug Fixes
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[Fixed:] Gold armor drops a green ruby upon destruction
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[Fixed:] A damaged vest turns into a hat when dropped
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[Fixed:] Summoning the Djinn outside the tower and walking away from him causes the lamp to become unusable
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[Fixed:] When Evelius throws an item as a reward or punishment, it falls to the floor if the player is too close to him
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[Fixed:] Archwizard spells have a different starting position than normal Wizard spells
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[Fixed:] Ming Vases and all break-on-fall items (e.g. potions) did not break when thrown from the balcony
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[Tentative fix:] Unable to put items into the pipe system
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[Tentative fix:] Companions slide outside the cave while Von Wanst freezes, leading to a softlock
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[Fixed:] Visual bug when wearing the Hubert haircut together with the large red-feathered helmet
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[Fixed:] Rebuilding the tower on one profile after playing on another profile causes save data to be overwritten
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[Fixed:] Bounty reward from the mayor sometimes was 100 coins instead of the correct 20
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[Fixed:] Softlock after a peasant companion asks for gold but doesn't take it
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[Fixed:] The Hammerguy book has no pickup indicator even though it is behind the wall
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[Fixed:] Walking into a rake while holding a shield blocks input without causing knockback
Balancing
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The marble used by the cup player is now randomized (different kinds of teeth and gems)
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In the machine room, only a fixed number of items spawn when hitting the lever, so players can no longer camp there to farm items. Chances that items turn into bricks have been greatly reduced.
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Adjusted the weapon range of the scimitar, morgenstern, wooden mace, and meat cleaver
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All shields now use a more fitting attack animation
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The positions of the troll guards in Evelius's lair have been adjusted so they no longer attack out of nowhere
Other
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You can now "talk" to the poster in the machine room, just like the recipes in the witch's kitchen
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Companions and enemies now rotate slightly when thrown
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