Version 1.1.3 patch - bug fixes, other
Bug Fixes
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[Fixed:] After breaking the vase in front of Evelius, he remains frozen in place
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[Fixed:] Companion textbox rotation
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[Fixed:] Companions are rotated strangely when simply dropped
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[Fixed:] Companions no longer lose their speed boost
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[Fixed:] Certain weapons would freeze the troll when dealing throw damage
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[Fixed:] An anvil hanging in front of a door blocks the player from using it
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[Fixed:] Two-handed items cannot enter the pipe if another two-handed item has been inserted previously
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[Fixed:] Companions carrying shields block damage for the player
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[Fixed:] Softlock after hitting a lever on the other side of a portcullis, with no way to open it again
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[Fixed:] In the Portuguese translation, Von Wanst sometimes has his mouth closed while talking, causing the subtitles to remain on screen
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[Fixed:] Softlock after being hit by a monster inside a wall while talking to the mirror
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[Fixed:] Player gets stuck in the hurt animation after being hit by the rake and moves uncontrollably to the left
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[Fixed:] Destroyed armor/helmet pieces disappear from pipe system or pawnshop
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[Fixed:] Magic lamp should now be in the expected state when sent through the pipe system or thrown off the balcony
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[Fixed:] Solving the lever puzzle and then hitting the lever causes the portcullis to close instead of staying open
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[Fixed:] Visual overlap between the mirror, Hammerguy wall, fetters, and other decorations
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[Fixed:] Visual overlap between two levers (portcullis + Alva's cage)
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[Fixed:] Bird freezes after being hit multiple times and screams endlessly
Other
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The camera now zooms out faster when fighting Evelius in the final room
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The main menu music no longer plays on a profile where the tower has been destroyed
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