Избранное

Найти игру

Меню

Version 0.1.12 patch - bug fixes, other, balancing

Bug fixes

  • Fixed several occasion of Evelius being braindead in the final room

  • Fixed cutscenes breaking when a companion dies from poisoning at the same time

  • Fixed Evelius disappearing at the balcony if he's after you, causing him to never reappear in the final room

  • Fixed Speedrun achievement triggering too early

  • Fixed Assassin achievement triggering when killing the sleeper with a poisonous weapon

  • Fixed Midas achievement not triggering when drinking the potion or gilding corpses

  • Fixed one endless gold exploit

  • Auto dropped items shouldn't damage Evelius anymore

Other

  • New hints for unequipping and using a gold sack at the bank and mayor, since many people had problems figuring this out

  • Bounty at the mayor only shows up if there are monsters in the cave

  • Small gunpowder boxes have skull and T.N.T marks on them for clarity

Balancing

  • Anvils on stakes in the purple segment are a bit lower to be visible despite the ceiling

  • There's now a vending machine in the final room, where you can buy a key to escape the tower - this is an alternative exit strategy, in case you don't want to fight Evelius. The price of the key has been lowered to 25 gold. If there's a bug in the final room where the gate can no longer be attained, the key can be bought for free at the machine

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения