Version 0.1.12 patch - bug fixes, other, balancing
Bug fixes
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Fixed several occasion of Evelius being braindead in the final room
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Fixed cutscenes breaking when a companion dies from poisoning at the same time
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Fixed Evelius disappearing at the balcony if he's after you, causing him to never reappear in the final room
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Fixed Speedrun achievement triggering too early
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Fixed Assassin achievement triggering when killing the sleeper with a poisonous weapon
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Fixed Midas achievement not triggering when drinking the potion or gilding corpses
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Fixed one endless gold exploit
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Auto dropped items shouldn't damage Evelius anymore
Other
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New hints for unequipping and using a gold sack at the bank and mayor, since many people had problems figuring this out
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Bounty at the mayor only shows up if there are monsters in the cave
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Small gunpowder boxes have skull and T.N.T marks on them for clarity
Balancing
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Anvils on stakes in the purple segment are a bit lower to be visible despite the ceiling
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There's now a vending machine in the final room, where you can buy a key to escape the tower - this is an alternative exit strategy, in case you don't want to fight Evelius. The price of the key has been lowered to 25 gold. If there's a bug in the final room where the gate can no longer be attained, the key can be bought for free at the machine
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