v0.66.0 - Physics Objects
Changes:
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Checkout the new halloween cosmetics!
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Spooky lobby and shop decorations!
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Groups can now be named in the editor.
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Groups can now have physics and be grabbed and carried around.
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Don't rely on weird quirks of the physics as we'll likely tweak some of the behavior over time.
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Groups with physics are limited to 100 complexity per group and a maximum of 100 groups!
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Animations and some block types are currently not supported inside a physics group.
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Triggers can now be setup to only by triggered by groups with specific names.
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Color blocks now have a checkbox to make them grabbable.
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Fixed a bug causing the replay to break when beating a level again.
Please be aware of these limitations and known issues, some of which we can hopefully be lifted over time:
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There cannot be more than 100 physics objects in a level
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Physics objects are limited to a maximum of 100 complexity per object
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Physics objects cannot be animated
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Physics objects cannot contain breaking blocks
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Physics objects do not collide with players
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Physics objects don’t interact well with animated blocks, especially when they are moving fast
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Passing physics objects between players feels laggy and can sometimes break the collision of the object (this is the worst-known problem, and we are working on it!)
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