Project Castaway 0.2.2
Patch notes
New
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Added a button to reset custom keybinds.
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Added drop carriable, drop weapon, smash carriable, place, start fire, custom building, and wheel menu (read-only) to rebind UI.
Fixes
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Fixed trying to dive by looking down while swimming above water hard sometimes.
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Fixed rope returning cloth instead of yucca when disassembled.
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Fixed building mode toggling on/off when attempting to add materials while holding a hammer.
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Fixed smash carriable prompt displaying a keyboard sprite while using gamepad.
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Fixed canceling rebind sometimes closing the context window.
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Fixed input rebind hover frame having not completely centered. Additionally, made it a brighter red so it’s clearer.
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Fixed no pointer when opening journal or backpack via wheel menu.
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Fixed dropping a weapon on gamepad sometimes not possible.
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Fixed "press any key to continue" screen not getting enabled by default sometimes.
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Fixed stuck tooltip on the start screen sometimes.
Quality of Life
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Holding crouch button will dive you underwater.
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Lack of oxygen kills you slowly instead of instantly. Scales with the game time.
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Separated rebind UI into movement, interaction and utility.
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Updated bandages craft description and discovery text to be up to date to its current functionality.
Developer notes
Progress on co-op is steady, and the current estimation suggests that a closed alpha can begin within two months.
Since 0.2.0, some of you may have noticed the raft is a little more unstable than usual. The main issue has been identified and a fix is being deployed on 0.2.3, along several QoL updates regarding it.
Warm regards,
The project castaway team
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