Key Binding Patch - v1.0.09
We are aware that the key binding menu wasn't in the best form on the v1.0 release. Hopefully, this patch will fix most of the issues - thank you for your patience and reports!
Key Binding Menu Updates
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Binding a key that's already in use will swap it with the current one
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You can now remove the binding by pressing DELETE
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Fixed wrong Gamepad button glyphs for Attack / Alt Attack
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Added missing Gamepad glyphs for Spells
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Renamed "Run" action to "Walk" action to avoid confusion since running is on by default
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Gamepad controls couldn't (and still can't) be changed, but the system allowed binding gamepad buttons, which trigger double-controller bind issues. As a result, we now filter out gamepad button prompts when assigning a new key to avoid confusion.
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Fixed some other minor issues regarding the keybinding.
If you continue to experience issues with the key bindings after this update, please let us know.
Level Editor
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Passages can now be disabled with Deactivator
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Background Setter editor object text changed from "Music Setter" to "BCG Setter"
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Another tip added to the normal mode (Shift + Click to disconnect objects)
Wizordum is currently 20% OFF on the Steam Summer Sale! 🧙♂️🔥 https://store.steampowered.com/app/1715590/Wizordum/
Tomorrow is the deadline for the ongoing Map Jam - there are already some wonderful entries available, so check them out from the in-game user content browser!
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