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Wizordum is Now Steam Deck Verified!

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πŸ§™β€β™‚οΈ Wizordum is officially Steam Deck Verified!

That means whether you’re at home or on the go, you can sling spells, smash goblins, and uncover hidden treasures without compromise. Deck players now get the full chaotic retro-FPS experience, smooth controls, performance, and magic included.

And that’s not all…

On September 23rd, Wizordum expands its magical reach, launching on Nintendo Switch, PlayStation 4|5, Xbox One, Xbox Series X|S, and macOS (thanks to our magical friends at ATARI, Infogrames, and Olde SkΓΌΓΌl).

The age of mages may be fading, but the battle against Chaos is just beginning. Wherever you play, Steam Deck, console, PC, or Mac... The world of Terrabruma awaits!

✨ Updates & Fixes

New

  • **Consumable item selection wheel: **This most requested feature is now in the game! Like with the weapon selection wheel, the game pauses, and you can select or consume any items from your inventory at your own pace.
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  • **Aim assist: **If you are playing with a gamepad or need some additional help with aiming in general, you can now turn on aim assist (different levels) to hit enemies where it hurts!

  • **Gamepad Rumble Effects: **Get even more immersed with rumble effects - it's almost as if you're shooting fireballs from your own hands now! Don't like it? Turn it off!

  • [Modding]: Custom Animated Decor Enrich your user adventures with animated decorations.

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Updates:

  • POV Rat mount art and animation updated

  • You can now toggle between found Lore Scrolls

  • Autorun key binding added to the settings (binding for the gamepad also added)

  • Camera Shake settings added (strength, weapon shakes...)

  • Additional window resolutions have been added to the settings

  • Player and Rat Mount share the same input now so key binding settings should apply to both

  • Credits added to the game menu

  • Increased the "Searchable" area of the dead mages so you can loot them more easily.

  • Increased mace's hit range

  • [Editor]: You can now toggle line connections visibility from the side menu

  • [Editor]: If the mod script contains errors, the editor won't allow you to load the adventure to

  • [Mod Browser]: Mod Browser got a lot of changes and fixes, which make it more user-friendly overall. - Play mods directly from the mod page - When mod features multiple levels, you can now select any unlocked level and play from there - New filter added to only show mods you're subscribed to - Report mod option - The mod page will show an error if the mod is not playable, preventing you from playing it. Prevent further mistakes.

Bug Fixes:

  • Window resolution setting not saving

  • Disabled crosshair reappearing with map/lore scroll

  • Dismounting a rat can push the player into the walls

  • Entering a passage while mounting the rat can prevent rat riding

  • Elite Ogre not sinking in water

  • Sounds are playing during the loading screen

  • Splash Screen size on different resolutions fixed

  • Texturing errors in most of the maps, invisible pixels on weapons, pickups, objects...

  • Various navigation issues in the main menu

  • Dismounting a rat while in the air will glitch the animation place the player on the wrong layer

  • Spell icon cooldown not resetting properly

  • [Editor]: Bog Beast enemy not appearing on the enemy list

  • [Editor]: Bug where the map list in the adventure would be erased/corrupted on load

  • [Editor]: Custom breakable objects' loot won't save/load correctly

  • [Editor]: Toggling decor visibility would toggle other objects as well (enemies, pickups...)

πŸ’¬ Join the Community

Need help or want to share progress? Join the modding community on the Emberheart Games Discord and Apogee Community Discord. Follow @Apogee_Ent & @Wizordum on Twitter/X.

[dynamiclink href="https://store.steampowered.com/app/1715590/Wizordum/"][/dynamiclink]

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