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v0.16.2 - 2025-06-24 - hotfix

**v0.16.2 - 2025-06-24 **- hotfix from v0.16.1 (see below)

• [tune] Compendium update: clarified that a new season won’t wipe any of your progress

• [fix] Removed the duplicated Flagship (changes go live with the next season rollout)

• [fix] Custom ship loadouts no longer get overwritten when you’ve been in the Spacecraft

• [fix] Custom ships are no longer lost or duplicated. @Henry, @Erok

• [fix] Server login and purchase glitches have been squashed.

• [fix] Database parsing bug that hid costs (like Datacores) has been resolved.

• [fix] Purchases now work with all supported currencies. @veggie

• [fix] Silo now displays the correct slot count to prevent any storage weirdness. @--\_-- and @starbuilder2050

v0.16.1 - 2025-06-23

Ship Hangar (Captain Feature)

• Your shipyard has been expanded to support multiple hangars

• Switch between ship slots to edit or launch different vessels with ease

• For example: keep a dedicated exploration ship and a mining rig ready to go

• Makes it easier to jump back into your Spacecraft

• More enhancements are planned for future updates

Marketplace

• New in-game currency introduced: Credits

• Buy and sell resources and materials at the Marketplace, located inside the Flagship

• Play your preferred gamestyle—trade, craft, or fight—with more freedom and flexibility

• This is also the foundation for the upcoming Crafting Class, planned in the future

• More marketplace features are upcoming

New Server Technology

• Added dynamic server scaling to handle large numbers of concurrent players

• Stress-tested with 20,000 simulated players connecting from global servers

• This lays the groundwork for setting up regional proxies to improve ping and connectivity across the globe

Gameplay & UI Tuning

• [tune] Asteroids are now less likely to drop Nanomesh and Fragments (they were placeholders until the Marketplace was ready). Asteroids still provide raw resources, and enemies now drop materials.

• [tune] Self-use skills are no longer greyed out. @Tobsucht

• [tune] Clicking on empty, locked skill slots now opens the Store. @Tobsucht

• [tune] Empty hull slots in the Shipyard no longer display a white square

• [tune] Fixed bug with Subspace names showing odd characters. @Steel, @Cycnnk

• [tune] Loot is now easier to click and collect. @Henry

• [tune] Shield Absorber no longer requires a blueprint (which didn’t exist), and class restrictions have been removed. @Henry

• [tune] Added pre-movement visualization—makes movement feel smoother, especially with high ping. @Henry

• [tune] Fixed visual glitch in cloud rendering. @Henry

• [tune] The Flagship's Subspace now correctly displays its name. @--__--

• [tune] When upgrading from Pioneer to Captain, the Store now shows the original Captain price. @Vesperion

• [tune] POI markers are no longer stuck in the center of the screen when group tech is pinned. @Henry

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