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v0.16.3 - 2025-07-02

• [tune] Improved asteroid generator to reduce visual artefacts (glitches). @Henry

• [tune] Currency now displays in millions when above 1 million, and rounds properly.

• [tune] Marketplace now blocks overselling beyond the current cap of 100 million credits.

• [tune] Marketplace better handles simultaneous buying and selling.

• [tune] Missing OpenAL (sound driver) is now detected, showing a warning instead of crashing at startup. @originel

• [tune] Prepped universal client-side prediction, now active for tractor beam and attack target. Players in higher-latency regions should see improved responsiveness. If this works well, it'll roll out to more systems.

• [tune] Attack targets are now highlighted again, and the previous target indicator is back. @Henry

• [tune] More UI text adjusted to clearly show seasonal changes. @Henry

• [tune] Added a cooldown to skill use to prevent accidentally opening the ship access menu. @Henry

• [tune] Attack commands now stop the ship only if the attack caused the movement. Switching targets no longer overrides manual ship movement.

• [fix] Hull and module slots wouldn't show a second page, cutting off the last item. @Vesperion

• [fix] Using multiple skills at once could cancel each other out or return wrong results. @Yuhiu

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