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v0.17.2 – 2025-09-17 - Hotfix

Hotfix with Subportal Upgrade only accessing resources from the ships cargo not the base (while in the home Subspace).

Artifact Gameplay • Brand new feature: discover, conquer, and defend ancient Artifacts • If you hold it, you can wield previously unobtainable powers • Upgrade your Subportal to discover and join in

General • [new] Subspace exploration percentage is now shown in the Subportal, the overview button, and the subspace details page • [new] Subspaces can now be fully backed up and restored, instead of just the player and base buildings. This adds more fault tolerance in case of a server crash or malfunction. It's currently in use with the new Artifacts and could later extend to weekly events and more • [tune] Corrected some incorrect translations. @Lordwind • [tune] Possibly improved Win+D focus change. @Yuhiu • [tune] Shows a message on the premium purchase page if Steam overlays are disabled globally, not just when a purchase attempt fails • [tune] Traders are more rare again, but offer deals that surpass those of the Marketplace • [tune] Some hull enhancements or tier-ups showed the wrong duration. @Tobsucht • [tune] Empty skill slots can no longer be dragged in the Shipyard • [tune] Improved Compendium starter guide text and order. @EclipseYue • [tune] Controller can now trigger the quick action at the Subportal and works properly with the Marketplace at the Flagship • [tune] Buffs are now visible to everyone if a player with a buff jumps into a Subspace • [tune] Unified UI button code for consistent behavior • [tune] Level info button (bottom right corner) now looks more like a button, since it is clickable • [tune] Tractor beam client-side prediction no longer kicks in if out of range. @Henry • [tune] Gate Keeper no longer takes hull damage from the Fracture skill if obscured. @---- • [tune] Corrected UI layout for pinned technology group overview. @Sakuya • [tune] Subportal upgrades are now accessible from all Subspaces, not just from home. @---- • [fix] Chat translations with some symbols failed to translate. @Lordwind • [fix] Fixed an issue parsing text with higher-range letters (for example, Chinese) • [fix] Subspaces no longer expire too early. @Lordwind

Technical • Improved logging system performance for game and server, mostly on the server (Phase 1/2) • Started work on a custom performance profiler to improve performance and energy efficiency • Improved network connection negotiation code and reduced memory footprint • Many other fixes and improvements throughout the codebase

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