v0.11.0 - 2023-08-07
• [new] Shipyard 2.0 1st preview • [new] Added settings to enable and disable beta features (Shipyard 2.0). • [tune] Damage impact particles adjusted in size to work with large enemies. • [tune] Destroyed enemies keep on drifting and no longer hit the brakes. • [tune] Public and "empty" subspaces now stick around for 5 minutes instead of one, allowing players to return to them if they so choose. • [tune] Subspace "boss" now summons fighters which are less or of equal tier to the boss, making the assists for the easy boss more balanced. • [tune] Target window shows the tier of the enemy. • [tune] Asteroid Event stores individual cell progress, which will allow restarting servers without loss of individual progress. • [tune] World Events tuned and internally improved. • [tune] Weapon impact is spread less for large enemies (Gate Keeper) • [fix] Reworked server connection identification to resolve issues with unregistered disconnections. However, this change is critical and might have unforeseen side effects. • [fix] Shipyard is showing the grid again, even if no ship has been built yet. • [fix] Weapon impact position fixed, if the player had a lot of weapons, @Rogoff. • [fix] E-Mail option is now working correctly, @Rolf, @BärTiger.
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