v0.12.01 - 2024-05-08
• [new] Added UI pinning support for Cargo, Health Bars, FPS and Ping • [tune] V1 is now fully removed, with many adjustments made in the process • [tune] Added text to unresearched buildings, explaining that access requires initial research • [tune] Removed refinery visual glitch • [tune] Added a virtual keyboard on Windows when a controller is used to open the input dialog • [tune] Visually improved the new player name dialog; it now requires pressing a button to accept the name and no longer accepts accidental enter key presses, @---- • [tune] Chat window now shows a scrollbar and allows for controller input to scroll • [tune] Controller now uses a virtual cursor for the Command Dialog instead of the D-Pad • [tune] Improved Shipyard hull selection, @Valens Rahl • [tune] Simplified Hull and Modules notation by removing the separate enhance level and always showing the full tier, like T1.3 • [tune] Increased the repair amount for higher-level ships • [tune] Increased random enemies from tier 5 to 7 • [tune] Subspace Boss will always be present and can reach one higher tier • [tune] Increased material stack in personal storage to 10k and 50k • [tune] Corrected the shipyard button to show the correct mode, i.e., "enhance" vs "tier up" • [tune] Shipyard now shows the option to "Size up" the hull if the maximum tier has been reached and the hull size is not maxed yet; resource costs will be rebalanced in the future • [tune] If cargo storage is shrunk due to license changes, the cargo will no longer vanish but will be delivered by mail • [tune] Adjusted weekly event strength for combat, which now correctly uses researched V2 weapon tiers • [tune] Combined experience gain from armor and shields into one message • [tune] Combat experience is now sent to the client in a more consistent way, no longer while combat is active • [tune] Added tier to the enemy hover-over tooltip • [tune] Improved Shipyard layout to reduce overlapping and corrected some UI issues • [tune] Improved POI region (arrows pointing, for instance, to player ships or items) • [fix] Recycling will no longer return more materials than were used to build it, @---- • [fix] Research Blueprints now drop correctly, @Valens Rahl • [fix] Fixed server crash when recycling a powerful item, @Sakuya
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